go_dreamfactory/modules/friend/api_cross_getreward.go
2022-11-23 20:52:59 +08:00

54 lines
1.4 KiB
Go

package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
// 领取奖励
func (this *apiComp) GetrewardCheck(session comm.IUserSession, req *pb.FriendGetrewardReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) Getreward(session comm.IUserSession, req *pb.FriendGetrewardReq) (code pb.ErrorCode, data proto.Message) {
uid := session.GetUserId()
//获取玩家自己好友数据
self := this.moduleFriend.modelFriend.GetFriend(uid)
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
if self.Received != 1 {
code = pb.ErrorCode_FriendNoreceived
return
}
received := 2 //已领
update := map[string]interface{}{
"received": received,
}
if err := this.moduleFriend.modelFriend.Change(self.Uid, update); err != nil {
code = pb.ErrorCode_FriendApplyError
this.moduleFriend.Error("领奖", log.Fields{"uid": uid, "err": err.Error()})
return
}
globalConf := this.moduleFriend.configure.GetGlobalConf()
if code = this.moduleFriend.DispenseRes(session, globalConf.FriendPeize, true); code != pb.ErrorCode_Success {
this.moduleFriend.Error("好友领奖励", log.Fields{"uid": uid, "reward": globalConf.FriendPeize, "code": code})
return
}
rsp := &pb.FriendGetrewardResp{Received: int32(received)}
if err := session.SendMsg(string(this.moduleFriend.GetType()), "getreward", rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}