145 lines
3.4 KiB
Go
145 lines
3.4 KiB
Go
package caninerabbit
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import (
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"encoding/json"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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func NewModule() core.IModule {
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m := new(CanineRabbit)
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return m
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}
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/*
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模块名称:猜颜色
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*/
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type CanineRabbit struct {
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modules.ModuleBase
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service comm.IService
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api *apiComp
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configure *configureComp
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model *modelComp
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rooms *roomsComp
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gameInvite comm.IGameInvite
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}
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// 模块名
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func (this *CanineRabbit) GetType() core.M_Modules {
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return comm.ModuleCanineRabbit
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}
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// 模块初始化接口 注册用户创建角色事件
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func (this *CanineRabbit) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(comm.IService)
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return
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}
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func (this *CanineRabbit) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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return
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}
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleGameInvite); err != nil {
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return
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}
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this.gameInvite = module.(comm.IGameInvite)
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return
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}
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func (this *CanineRabbit) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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this.model = this.RegisterComp(new(modelComp)).(*modelComp)
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this.rooms = this.RegisterComp(new(roomsComp)).(*roomsComp)
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}
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func (this *CanineRabbit) CreateRoom(sessions []comm.IUserSession, rulesStr string) (roomid string, err error) {
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var (
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rules *pb.DBCanineRabbitRules = &pb.DBCanineRabbitRules{}
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chess []*pb.DBCanineRabbitChess
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red *pb.DBUser
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redtype, bluetype int32
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blue *pb.DBUser
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room *Room
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)
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if err = json.Unmarshal([]byte(rulesStr), rules); err != nil {
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this.Error("解析规则json", log.Field{Key: "err", Value: err.Error()})
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return
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}
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//发起者 red
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red, err = this.ModuleUser.GetUser(sessions[0].GetUserId())
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if err != nil {
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this.Error("未找到红方信息", log.Field{Key: "uid", Value: sessions[0].GetUserId()})
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return
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}
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blue, err = this.ModuleUser.GetUser(sessions[1].GetUserId())
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if err != nil {
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this.Error("未找到蓝方信息", log.Field{Key: "uid", Value: sessions[1].GetUserId()})
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return
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}
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chess = make([]*pb.DBCanineRabbitChess, 0)
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roomid = primitive.NewObjectID().Hex()
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chess = append(chess, &pb.DBCanineRabbitChess{
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Id: 1,
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Stype: 0,
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X: 4,
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Y: 1,
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})
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chess = append(chess, &pb.DBCanineRabbitChess{
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Id: 2,
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Stype: 1,
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X: 1,
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Y: 0,
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})
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chess = append(chess, &pb.DBCanineRabbitChess{
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Id: 3,
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Stype: 1,
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X: 0,
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Y: 1,
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})
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chess = append(chess, &pb.DBCanineRabbitChess{
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Id: 4,
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Stype: 1,
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X: 1,
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Y: 2,
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})
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if rules.RedType == 0 {
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redtype = 0
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bluetype = 1
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} else {
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redtype = 1
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bluetype = 0
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}
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if room, err = this.rooms.newRoom(&pb.DBCanineRabbitRoom{
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Rid: roomid,
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Rules: rules,
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Red: &pb.DBCanineRabbitRoomPlayer{
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Info: comm.GetUserBaseInfo(red),
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Ctype: redtype,
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},
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Blue: &pb.DBCanineRabbitRoomPlayer{
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Info: comm.GetUserBaseInfo(blue),
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Ctype: bluetype,
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},
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Chess: chess,
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}, sessions); err != nil {
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this.Error("创建房间错误", log.Field{Key: "err", Value: err.Error()})
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return
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}
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go room.GameStart()
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return
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}
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