go_dreamfactory/modules/items/api_useItem.go
2023-05-05 16:57:38 +08:00

193 lines
5.6 KiB
Go

package items
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
)
//参数校验
func (this *apiComp) UseitemCheck(session comm.IUserSession, req *pb.ItemsUseItemReq) (code pb.ErrorCode) {
if req.GridId == "" || req.Amount <= 0 || req.Select < 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
//使用道具
func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
err error
item *pb.DB_UserItemData
itemcf *cfg.GameItemData
prop []*cfg.GameDropData
)
if code = this.UseitemCheck(session, req); code != pb.ErrorCode_Success {
return
}
if item, err = this.module.modelItems.QueryUserPackByGridId(session.GetUserId(), req.GridId); err != nil {
code = pb.ErrorCode_ReqParameterError
return
}
if itemcf, err = this.module.configure.GetItemConfigure(item.ItemId); err != nil {
code = pb.ErrorCode_ConfigurationException
return
}
switch itemcf.Usetype {
case comm.UseType1: //英雄碎片
if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if itemcf.SynthetizeNum*int32(req.Amount) > int32(item.Amount) { //碎片数量不够
code = pb.ErrorCode_ItemsNoEnough
return
}
if code = this.module.AddItemforGrid(session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
sale := RandomProps(prop)
var res []*cfg.Gameatn
res = append(res, &cfg.Gameatn{
A: "hero",
T: sale.Prize[0].T,
N: int32(req.Amount),
})
if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
return
}
//随机任务
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype21, 1)
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype22, utils.ToInt32(sale.Prize[0].T))
go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype21, 1), comm.GettaskParam(comm.Rtype22, utils.ToInt32(sale.Prize[0].T)))
case 4: //自选宝箱
if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
var sale []*cfg.Gameatn
for _, v := range prop {
if v.Id == req.Select {
for _, v1 := range v.Prize {
sale = append(sale, &cfg.Gameatn{
A: v1.A,
T: v1.T,
N: v1.N * int32(req.Amount),
})
}
}
}
if sale == nil {
this.module.Errorf("no found target sale:%v", req.Select)
code = pb.ErrorCode_ReqParameterError
return
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
case 5: //随机宝箱
if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
sale := make([]*cfg.Gameatn, 0)
for i := uint32(0); i < req.Amount; i++ {
sale = append(sale, RandomProps(prop).Prize...)
}
if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
case 6: //箱子
if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
sale := make([]*cfg.Gameatn, 0, len(prop))
for _, v := range prop {
for _, v1 := range v.Prize {
sale = append(sale, &cfg.Gameatn{
A: v1.A,
T: v1.T,
N: v1.N * int32(req.Amount),
})
}
}
if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
break
case comm.UseType8: //觉醒材料合成
if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if itemcf.SynthetizeNum*int32(req.Amount) > int32(item.Amount) { //碎片数量不够
code = pb.ErrorCode_ItemsNoEnough
return
}
sale := make([]*cfg.Gameatn, 0, len(itemcf.SynthetizeDeplete))
for _, v := range itemcf.SynthetizeDeplete {
sale = append(sale, &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * int32(req.Amount),
})
}
if code = this.module.ConsumeRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
if code = this.module.AddItemforGrid(session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
sale = make([]*cfg.Gameatn, 0, len(prop))
for _, v := range prop {
for _, v1 := range v.Prize {
sale = append(sale, &cfg.Gameatn{
A: v1.A,
T: v1.T,
N: v1.N * int32(req.Amount),
})
}
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
case 11: //药剂使用
sale := make([]*cfg.Gameatn, 0, len(prop))
for _, v := range itemcf.DecomposeDeplete {
sale = append(sale, &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * int32(req.Amount),
})
}
if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
break
default:
code = pb.ErrorCode_ItemsUseNotSupported
return
}
session.SendMsg(string(this.module.GetType()), "useitem", &pb.ItemsUseItemResp{GridId: req.GridId, Amount: req.Amount, Issucc: true})
return
}