113 lines
2.8 KiB
Go
113 lines
2.8 KiB
Go
package combat
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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func (this *apiComp) DropCheck(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode) {
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return
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}
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///奖励领取
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func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode, data *pb.ErrorData) {
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var (
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info *pb.DBCombatUser
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lv *pb.DBCombatLevel
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level *cfg.GameCombatLevelData
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box *cfg.GameCombatBoxData
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atns []*pb.UserAssets
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ok bool
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err error
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)
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if code = this.DropCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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if lv, ok = info.Level[req.Level]; !ok {
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code = pb.ErrorCode_ReqParameterError
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this.module.Errorf("no in Level:%s", req.Level)
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return
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}
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if level, err = this.module.configure.getCombatLevel(req.Level); err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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if box, err = this.module.configure.getGameCombatbox(req.Drop); err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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for _, v := range lv.Passdrop {
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if v == req.Drop {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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}
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lv.Passdrop = append(lv.Passdrop, req.Drop)
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if err = this.module.modelCombat.updateInfo(info); err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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// user := this.module.ModuleUser.GetUser(session.GetUserId())
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// reward := this.module.ModuleTools.GetGroupDataByLottery(box.Drop, user.Vip, user.Lv)
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reward := this.module.configure.GetDropReward(box.Drop)
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this.module.DispenseRes(session, reward, true)
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atns = make([]*pb.UserAssets, len(reward))
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for i, v := range reward {
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atns[i] = &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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}
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}
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pass := true
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for _, v := range level.Passdroplist {
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ispass := false
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for _, v1 := range lv.Passdrop {
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if v == v1 {
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ispass = true
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}
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}
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if !ispass {
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pass = false
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break
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}
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}
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for _, v := range level.PassformatList {
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ispass := false
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for _, v1 := range lv.Passmanster {
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if v == v1 {
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ispass = true
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}
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}
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if !ispass {
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pass = false
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break
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}
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}
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if pass {
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lv.Pass = true
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this.module.DispenseRes(session, level.Award, true)
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype140, 1, level.Id)
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go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype140, 1))
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}
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lv.Progress = int32((float64(len(lv.Passmanster)+len(lv.Passdrop)) / float64(len(level.Passdroplist)+len(level.PassformatList))) * float64(100))
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if err = this.module.modelCombat.updateInfo(info); err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code, Atns: atns, Pass: pass})
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return
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}
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