97 lines
2.8 KiB
Go
97 lines
2.8 KiB
Go
package hunting
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) {
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if req.BossType <= 0 && req.Difficulty > 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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///挑战主线关卡
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
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var (
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mapData map[string]interface{}
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newChallenge bool // 新的关卡
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reward []*cfg.Gameatn
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)
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mapData = make(map[string]interface{}, 0)
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reward = make([]*cfg.Gameatn, 0)
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code = this.ChallengeOverCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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return
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}
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if hunting.ChallengeCount > this.module.configure.GetGlobalConf().HuntingNum+hunting.BuyCount {
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code = pb.ErrorCode_HuntingMaxChallengeCount
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return
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}
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cfg := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
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if cfg == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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value, ok := hunting.Boss[req.BossType]
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if !ok { // 类型校验
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hunting.Boss[req.BossType] = 0
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}
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if value < req.Difficulty {
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if value+1 != req.Difficulty {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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newChallenge = true
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}
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if newChallenge { // 新关卡挑战通过 发放首通奖励
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if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
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return
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}
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hunting.Boss[req.BossType] += 1
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mapData["boss"] = hunting.Boss
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mapData["challengeTime"] = hunting.BossTime
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if req.Report != nil && len(req.Report.Info.Redflist) > 0 {
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sz := make([]*pb.LineUp, 5)
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for i, v := range req.Report.Info.Redflist[0].Team {
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if v != nil {
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sz[i] = &pb.LineUp{
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Cid: v.HeroID,
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Star: v.Star,
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Lv: v.Lv,
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}
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}
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}
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this.module.modulerank.updatehuntingRankList(session, req.Difficulty, req.BossType, req.Report.Info.Redflist[0].Leadpos, sz)
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}
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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hunting.ChallengeCount++
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mapData["challengeCount"] = hunting.ChallengeCount
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
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// 发放通关随机奖励
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this.module.configure.GetDropReward(cfg.Drop, reward) // 获取掉落奖励
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if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
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return
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}
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for k := range hunting.Boss {
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hunting.Boss[k] += 1
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}
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session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
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return
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}
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