go_dreamfactory/modules/guildgve/modelUniongve.go
2023-09-14 17:16:50 +08:00

343 lines
8.8 KiB
Go

package guildgve
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/sys/db"
"go_dreamfactory/utils"
"sync"
)
type ModelUniongve struct {
modules.MCompModel
module *GuildGve
conflock sync.RWMutex
bossconf *pb.DBGuildGveBossConf
}
func (this *ModelUniongve) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TableGuildgve
this.module = module.(*GuildGve)
return
}
func (this *ModelUniongve) Start() (err error) {
err = this.MCompModel.Start()
event.RegisterGO(core.Event_ServiceStartEnd, func() {
err = this.loadGlobalBoos()
})
return
}
// 批量查询工会信息
func (this *ModelUniongve) querySociatys(guildids []string) (result []*pb.DBGuildGve, err error) {
result = make([]*pb.DBGuildGve, 0)
if _, err = this.Gets(guildids, &result); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
return
}
err = nil
return
}
// 获取用户全部的埋点数据
func (this *ModelUniongve) getGuildGve(guildid string) (results *pb.DBGuildGve, err error) {
var (
confs *pb.DBGuildGveBossConf
conf *cfg.GameGuildBossData
)
results = &pb.DBGuildGve{
Boos: make([]*pb.DBGuildGveBoss, 0),
}
if err = this.GetByID(guildid, results); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
return
}
if err == mgo.MongodbNil {
if confs, err = this.getGlobalBoos(); err != nil {
return
}
results = &pb.DBGuildGve{
Guildid: guildid,
Currstage: 0,
Rtime: confs.Rtime,
Boos: make([]*pb.DBGuildGveBoss, 0),
}
for _, v := range confs.Boos {
if conf, err = this.module.configure.getguildbossByid(v); err != nil {
return
}
results.Boos = append(results.Boos, &pb.DBGuildGveBoss{
Boosid: v,
Hp: conf.Hp,
Record: make([]*pb.DBGveRecord, 0),
})
}
err = this.Add(guildid, results)
}
return
}
func (this *ModelUniongve) updateGuildGve(data *pb.DBGuildGve) (err error) {
if err = this.ChangeById(data.Guildid, map[string]interface{}{
"fire": data.Fire,
"notice": data.Notice,
"currstage": data.Currstage,
"rtime": data.Rtime,
"kills": data.Kills,
"lastkilltime": data.Lastkilltime,
"rank": data.Rank,
"boos": data.Boos,
}); err != nil {
this.module.Error("更新用户任务数据 错误!", log.Field{Key: "err", Value: err.Error()})
return
}
return
}
// 刷新全局配置
func (this *ModelUniongve) loadGlobalBoos() (err error) {
var (
bossconf *pb.DBGuildGveBossConf = &pb.DBGuildGveBossConf{}
)
if err = this.module.ModuleTools.GetGlobalData(UnionGveBoosCoonfKey, bossconf); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
return
}
if err == mgo.MongodbNil {
_, err = this.refreshGlobalBoos()
return
}
this.conflock.Lock()
this.bossconf = bossconf
this.conflock.Unlock()
return
}
func (this *ModelUniongve) getGlobalBoos() (conf *pb.DBGuildGveBossConf, err error) {
var (
bossconf *pb.DBGuildGveBossConf
)
this.conflock.RLock()
bossconf = this.bossconf
this.conflock.RUnlock()
if bossconf == nil || !utils.IsSameWeek(bossconf.Rtime) {
if bossconf, err = this.refreshGlobalBoos(); err != nil {
return
}
this.conflock.Lock()
this.bossconf = bossconf
this.conflock.Unlock()
}
conf = bossconf
return
}
// 刷新全局配置
func (this *ModelUniongve) refreshGlobalBoos() (conf *pb.DBGuildGveBossConf, err error) {
var (
booss []*cfg.GameGuildBossData
rands []int
)
if booss, err = this.module.configure.getguildboss(); err != nil {
return
}
if len(booss) < 5 {
err = fmt.Errorf("guildboss no data!")
return
}
rands = comm.RandShuffle(len(booss))
conf = &pb.DBGuildGveBossConf{
Key: UnionGveBoosCoonfKey,
Rtime: configure.Now().Unix(),
Boos: make([]int32, 5),
}
for i := 0; i < 5; i++ {
conf.Boos[i] = booss[rands[i]].BossId
}
this.conflock.Lock()
this.bossconf = conf
this.conflock.Unlock()
this.module.ModuleTools.UpdateGlobalData(UnionGveBoosCoonfKey, map[string]interface{}{
"rtime": conf.Rtime,
"boos": conf.Boos,
})
return
}
// 分布式锁
func (this *ModelUniongve) userlock(id string) (result *redis.RedisMutex, err error) {
return this.DBModel.Redis.NewRedisMutex(fmt.Sprintf("lockuniongve:%s", id))
}
// boos 血量变化推送
func (this *ModelUniongve) booshpchangepush(unionid string, info *pb.DBGuildGve) {
var (
members []*pb.SociatyMemberInfo
users []string = make([]string, 0)
errdata *pb.ErrorData
)
if members, errdata = this.module.sociaty.MembersBySociatyId(unionid); errdata != nil {
this.module.Debug("获取工会成员列表!", log.Field{Key: "errdata", Value: errdata})
return
}
for _, v := range members {
users = append(users, v.Uid)
}
this.module.SendMsgToUsers(string(this.module.GetType()), "booschange", &pb.GuildGveBoosChangePush{
Info: info,
}, users...)
}
// 击杀boos
func (this *ModelUniongve) booskill(unionid string, boosid int32, info *pb.DBGuildGve) {
var (
conf *cfg.GameGuildBossData
members []*pb.SociatyMemberInfo
users []string = make([]string, 0)
errdata *pb.ErrorData
err error
)
if conf, err = this.module.configure.getguildbossByid(boosid); err != nil {
this.module.Errorln(err)
return
}
if members, errdata = this.module.sociaty.MembersBySociatyId(unionid); errdata != nil {
this.module.Debug("获取工会成员列表!", log.Field{Key: "errdata", Value: errdata})
return
}
for _, v := range members {
users = append(users, v.Uid)
}
this.module.mail.SendMailToUsers(users, "Guild_Boss", conf.KillReward, nil)
for _, v := range info.Boos {
if v.Hp > 0 {
return
}
}
lock, _ := this.module.modelGuildGve.userlock(unionid)
err = lock.Lock()
if err != nil {
this.module.Error("公会战分布式锁 err!", log.Field{Key: "Unionid", Value: unionid}, log.Field{Key: "err", Value: err.Error()})
return
}
defer lock.Unlock()
info.Currstage++
for _, v := range info.Boos {
if conf, err = this.module.configure.getguildbossByNext(v.Boosid, info.Currstage); err != nil {
this.module.Errorln(err)
return
}
v.Boosid = conf.BossId
v.Hp = conf.Hp
v.Record = make([]*pb.DBGveRecord, 0)
}
if err = this.updateGuildGve(info); err != nil {
this.module.Errorln(err)
return
}
this.module.SendMsgToUsers(string(this.module.GetType()), "stagechange", &pb.GuildGveStageChangePush{
Info: info,
}, users...)
}
// boos 信息变化推送
func (this *ModelUniongve) infochangepush(unionid string, info *pb.DBGuildGve) {
var (
members []*pb.SociatyMemberInfo
users []string = make([]string, 0)
errdata *pb.ErrorData
)
if members, errdata = this.module.sociaty.MembersBySociatyId(unionid); errdata != nil {
this.module.Debug("获取工会成员列表!", log.Field{Key: "errdata", Value: errdata})
return
}
for _, v := range members {
users = append(users, v.Uid)
}
this.module.SendMsgToUsers(string(this.module.GetType()), "infochange", &pb.GuildGveInfoChangePush{
Info: info,
}, users...)
}
// 更新埋点数据到db中
func (this *ModelUniongve) guildgveModel() (model *guildgveModel, err error) {
var (
conn *db.DBConn
m *db.DBModel
)
if db.IsCross() {
model = &guildgveModel{module: this.module, model: this.DBModel}
} else {
if conn, err = db.Cross(); err != nil {
return
}
m = db.NewDBModel(this.TableName, conn)
model = &guildgveModel{module: this.module, model: m}
}
return
}
// 埋点专属模型 会封装特殊的数据转换接口
type guildgveModel struct {
module *GuildGve
model *db.DBModel
}
// 分布式锁
func (this *guildgveModel) userlock(id string) (result *redis.RedisMutex, err error) {
return this.model.Redis.NewRedisMutex(fmt.Sprintf("lockuniongve:%s", id))
}
// 获取用户全部的埋点数据
func (this *guildgveModel) getGuildGve(guildid string) (results *pb.DBGuildGve, err error) {
results = &pb.DBGuildGve{
Boos: make([]*pb.DBGuildGveBoss, 0),
}
if err = this.model.GetByID(guildid, results); err != nil {
this.module.Errorln(err)
return
}
return
}
func (this *guildgveModel) updateGuildGve(data *pb.DBGuildGve) (err error) {
if err = this.model.ChangeById(data.Guildid, map[string]interface{}{
"fire": data.Fire,
"notice": data.Notice,
"currstage": data.Currstage,
"rtime": data.Rtime,
"kills": data.Kills,
"lastkilltime": data.Lastkilltime,
"rank": data.Rank,
"boos": data.Boos,
}); err != nil {
this.module.Error("更新用户任务数据 错误!", log.Field{Key: "err", Value: err.Error()})
return
}
return
}