go_dreamfactory/sys/configure/structs/Tables.go
2022-09-13 18:50:27 +08:00

632 lines
20 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
Global *GameGlobal
Plot *GamePlot
Extservers *GameExtservers
SkillAtk *GameSkillAtk
SkillAfteratk *GameSkillAfteratk
SkillBuff *GameSkillBuff
SkillPassive *GameSkillPassive
Hero *GameHero
HeroStargrow *GameHeroStargrow
HeroLevelgrow *GameHeroLevelgrow
HeroStarup *GameHeroStarup
HeroExp *GameHeroExp
HeroLevelup *GameHeroLevelup
Equip *GameEquip
EquipAttrlibrary *GameEquipAttrlibrary
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
Item *GameItem
HeroSkillLevel *GameHeroSkillLevel
HeroResonance *GameHeroResonance
ComAtn *GameComAtn
HeroAwaken *GameHeroAwaken
HeroMethod *GameHeroMethod
Shop *GameShop
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Model *GameModel
MainlineChapter *GameMainlineChapter
Mainline *GameMainline
RDMainlineChapter *GameRDMainlineChapter
RDMainline *GameRDMainline
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
ChatServerGroup *GameChatServerGroup
ChatChannelCom *GameChatChannelCom
ChatExpression *GameChatExpression
TaskRound *GameTaskRound
TaskActiveReward *GameTaskActiveReward
Coin *GameCoin
Initial *GameInitial
Monster *GameMonster
EquipPos *GameEquipPos
Playerlv *GamePlayerlv
Propsgroup *GamePropsgroup
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
Stroy *GameStroy
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
PagodaSeasonReward *GamePagodaSeasonReward
PagodaseasonLoop *GamePagodaseasonLoop
Rdtask *GameRdtask
RdtaskCondi *GameRdtaskCondi
RdtaskChoose *GameRdtaskChoose
RdtaskSide *GameRdtaskSide
RdtaskBattle *GameRdtaskBattle
KungfuUnlock *GameKungfuUnlock
KungfuMasterworker *GameKungfuMasterworker
Gourmet *GameGourmet
Drop *GameDrop
Smithy *GameSmithy
SmithyStove *GameSmithyStove
SmithyText *GameSmithyText
VikingBoss *GameVikingBoss
VikingChallenge *GameVikingChallenge
DreamlandBoos *GameDreamlandBoos
HuntingBoss *GameHuntingBoss
HuntingChallenge *GameHuntingChallenge
HuntingOpenTime *GameHuntingOpenTime
HuntingLineup *GameHuntingLineup
MonsterFormat *GameMonsterFormat
Link *GameLink
GetResource *GameGetResource
Affix *GameAffix
LineStoryChapter *GameLineStoryChapter
LineStoryTask *GameLineStoryTask
LineStoryStageTask *GameLineStoryStageTask
VikingBossSkill *GameVikingBossSkill
LibraryFetter *GameLibraryFetter
LibraryStory *GameLibraryStory
LibraryHero *GameLibraryHero
LibraryHistory *GameLibraryHistory
LibraryFavor *GameLibraryFavor
Robot *GameRobot
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_global") ; err != nil {
return nil, err
}
if tables.Global, err = NewGameGlobal(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_plot") ; err != nil {
return nil, err
}
if tables.Plot, err = NewGamePlot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_extservers") ; err != nil {
return nil, err
}
if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillatk") ; err != nil {
return nil, err
}
if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk") ; err != nil {
return nil, err
}
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff") ; err != nil {
return nil, err
}
if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive") ; err != nil {
return nil, err
}
if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_hero") ; err != nil {
return nil, err
}
if tables.Hero, err = NewGameHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow") ; err != nil {
return nil, err
}
if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow") ; err != nil {
return nil, err
}
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostarup") ; err != nil {
return nil, err
}
if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroexp") ; err != nil {
return nil, err
}
if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup") ; err != nil {
return nil, err
}
if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equip") ; err != nil {
return nil, err
}
if tables.Equip, err = NewGameEquip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary") ; err != nil {
return nil, err
}
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit") ; err != nil {
return nil, err
}
if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor") ; err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_item") ; err != nil {
return nil, err
}
if tables.Item, err = NewGameItem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel") ; err != nil {
return nil, err
}
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance") ; err != nil {
return nil, err
}
if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_comatn") ; err != nil {
return nil, err
}
if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken") ; err != nil {
return nil, err
}
if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethod") ; err != nil {
return nil, err
}
if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shop") ; err != nil {
return nil, err
}
if tables.Shop, err = NewGameShop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shopitem") ; err != nil {
return nil, err
}
if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_activereward") ; err != nil {
return nil, err
}
if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_model") ; err != nil {
return nil, err
}
if tables.Model, err = NewGameModel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter") ; err != nil {
return nil, err
}
if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainline") ; err != nil {
return nil, err
}
if tables.Mainline, err = NewGameMainline(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdmainlinechapter") ; err != nil {
return nil, err
}
if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdmainline") ; err != nil {
return nil, err
}
if tables.RDMainline, err = NewGameRDMainline(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcard") ; err != nil {
return nil, err
}
if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel") ; err != nil {
return nil, err
}
if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem") ; err != nil {
return nil, err
}
if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup") ; err != nil {
return nil, err
}
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom") ; err != nil {
return nil, err
}
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatexpression") ; err != nil {
return nil, err
}
if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskround") ; err != nil {
return nil, err
}
if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward") ; err != nil {
return nil, err
}
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_coin") ; err != nil {
return nil, err
}
if tables.Coin, err = NewGameCoin(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_initial") ; err != nil {
return nil, err
}
if tables.Initial, err = NewGameInitial(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monster") ; err != nil {
return nil, err
}
if tables.Monster, err = NewGameMonster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equippos") ; err != nil {
return nil, err
}
if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerlv") ; err != nil {
return nil, err
}
if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_propsgroup") ; err != nil {
return nil, err
}
if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_facemod") ; err != nil {
return nil, err
}
if tables.Facemod, err = NewGameFacemod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib") ; err != nil {
return nil, err
}
if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_opencond") ; err != nil {
return nil, err
}
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_stroy") ; err != nil {
return nil, err
}
if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagoda") ; err != nil {
return nil, err
}
if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward") ; err != nil {
return nil, err
}
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonreward") ; err != nil {
return nil, err
}
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonloop") ; err != nil {
return nil, err
}
if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtask") ; err != nil {
return nil, err
}
if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi") ; err != nil {
return nil, err
}
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskchoose") ; err != nil {
return nil, err
}
if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskside") ; err != nil {
return nil, err
}
if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskbattle") ; err != nil {
return nil, err
}
if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_kungfuunlock") ; err != nil {
return nil, err
}
if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_kungfumasterworker") ; err != nil {
return nil, err
}
if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_gourmet") ; err != nil {
return nil, err
}
if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drop") ; err != nil {
return nil, err
}
if tables.Drop, err = NewGameDrop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithy") ; err != nil {
return nil, err
}
if tables.Smithy, err = NewGameSmithy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithystove") ; err != nil {
return nil, err
}
if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithytext") ; err != nil {
return nil, err
}
if tables.SmithyText, err = NewGameSmithyText(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingboss") ; err != nil {
return nil, err
}
if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingchallenge") ; err != nil {
return nil, err
}
if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandboos") ; err != nil {
return nil, err
}
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingboss") ; err != nil {
return nil, err
}
if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingchallenge") ; err != nil {
return nil, err
}
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingopentime") ; err != nil {
return nil, err
}
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntinglineup") ; err != nil {
return nil, err
}
if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monsterformat") ; err != nil {
return nil, err
}
if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_link") ; err != nil {
return nil, err
}
if tables.Link, err = NewGameLink(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_getresource") ; err != nil {
return nil, err
}
if tables.GetResource, err = NewGameGetResource(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_affix") ; err != nil {
return nil, err
}
if tables.Affix, err = NewGameAffix(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_linestorychapter") ; err != nil {
return nil, err
}
if tables.LineStoryChapter, err = NewGameLineStoryChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_linestorytask") ; err != nil {
return nil, err
}
if tables.LineStoryTask, err = NewGameLineStoryTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_linestorystagetask") ; err != nil {
return nil, err
}
if tables.LineStoryStageTask, err = NewGameLineStoryStageTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingbossskill") ; err != nil {
return nil, err
}
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryfetter") ; err != nil {
return nil, err
}
if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_librarystory") ; err != nil {
return nil, err
}
if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryhero") ; err != nil {
return nil, err
}
if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryhistory") ; err != nil {
return nil, err
}
if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryfavor") ; err != nil {
return nil, err
}
if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_robot") ; err != nil {
return nil, err
}
if tables.Robot, err = NewGameRobot(buf) ; err != nil {
return nil, err
}
return tables, nil
}