go_dreamfactory/sys/configure/structs/Game.LibraryFavorData.go

42 lines
1.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLibraryFavorData struct {
Id int32
Star int32
Favorlv int32
Expneed int32
}
const TypeId_GameLibraryFavorData = 465616649
func (*GameLibraryFavorData) GetTypeId() int32 {
return 465616649
}
func (_v *GameLibraryFavorData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favorlv"].(float64); !_ok_ { err = errors.New("favorlv error"); return }; _v.Favorlv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["expneed"].(float64); !_ok_ { err = errors.New("expneed error"); return }; _v.Expneed = int32(_tempNum_) }
return
}
func DeserializeGameLibraryFavorData(_buf map[string]interface{}) (*GameLibraryFavorData, error) {
v := &GameLibraryFavorData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}