go_dreamfactory/sys/configure/structs/Game.RdtaskCondiData.go
2022-09-02 19:13:01 +08:00

50 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameRdtaskCondiData struct {
Id int32
Datatype int32
Type int32
Data1 int32
Data2 int32
Data3 int32
Data4 int32
Data5 int32
}
const TypeId_GameRdtaskCondiData = 2060899038
func (*GameRdtaskCondiData) GetTypeId() int32 {
return 2060899038
}
func (_v *GameRdtaskCondiData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["datatype"].(float64); !_ok_ { err = errors.New("datatype error"); return }; _v.Datatype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data1"].(float64); !_ok_ { err = errors.New("data1 error"); return }; _v.Data1 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data2"].(float64); !_ok_ { err = errors.New("data2 error"); return }; _v.Data2 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data3"].(float64); !_ok_ { err = errors.New("data3 error"); return }; _v.Data3 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data4"].(float64); !_ok_ { err = errors.New("data4 error"); return }; _v.Data4 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data5"].(float64); !_ok_ { err = errors.New("data5 error"); return }; _v.Data5 = int32(_tempNum_) }
return
}
func DeserializeGameRdtaskCondiData(_buf map[string]interface{}) (*GameRdtaskCondiData, error) {
v := &GameRdtaskCondiData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}