go_dreamfactory/sys/configure/structs/game.heroData.go
2022-08-12 18:53:51 +08:00

340 lines
6.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import (
"errors"
)
type GameheroData struct {
Hid string
Name string
Star int32
Color int32
Race int32
Job int32
Type int32
Handbook int32
Prefab int32
Rotation string
Icon int32
Vocal string
Tujing []int32
Intr string
Events string
Cite string
Effectstay []string
//Hpspace serialization.Vector3
Skill int32
Skill1 int32
Skill2 int32
Skill3 int32
Txt string
Enteranivalue int32
Camerainterval float32
}
const TypeId_GameheroData = 650222912
func (*GameheroData) GetTypeId() int32 {
return 650222912
}
func (_v *GameheroData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ {
err = errors.New("hid error")
return
}
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Name error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ {
err = errors.New("star error")
return
}
_v.Star = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ {
err = errors.New("color error")
return
}
_v.Color = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ {
err = errors.New("race error")
return
}
_v.Race = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["job"].(float64); !_ok_ {
err = errors.New("job error")
return
}
_v.Job = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
err = errors.New("type error")
return
}
_v.Type = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["handbook"].(float64); !_ok_ {
err = errors.New("handbook error")
return
}
_v.Handbook = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["prefab"].(float64); !_ok_ {
err = errors.New("prefab error")
return
}
_v.Prefab = int32(_tempNum_)
}
{
var _ok_ bool
if _v.Rotation, _ok_ = _buf["rotation"].(string); !_ok_ {
err = errors.New("rotation error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["icon"].(float64); !_ok_ {
err = errors.New("icon error")
return
}
_v.Icon = int32(_tempNum_)
}
{
var _ok_ bool
if _v.Vocal, _ok_ = _buf["vocal"].(string); !_ok_ {
err = errors.New("vocal error")
return
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["tujing"].([]interface{}); !_ok_ {
err = errors.New("tujing error")
return
}
_v.Tujing = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Tujing = append(_v.Tujing, _list_v_)
}
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Intr error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
if _v.Events, _ok_ = _buf["events"].(string); !_ok_ {
err = errors.New("events error")
return
}
}
{
var _ok_ bool
if _v.Cite, _ok_ = _buf["cite"].(string); !_ok_ {
err = errors.New("cite error")
return
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["effectstay"].([]interface{}); !_ok_ {
err = errors.New("effectstay error")
return
}
_v.Effectstay = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{
if _list_v_, _ok_ = _e_.(string); !_ok_ {
err = errors.New("_list_v_ error")
return
}
}
_v.Effectstay = append(_v.Effectstay, _list_v_)
}
}
{
//_v.Hpspace = serialization.NewVector3(_x_, _y_, _z_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ {
err = errors.New("skill error")
return
}
_v.Skill = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["skill1"].(float64); !_ok_ {
err = errors.New("skill1 error")
return
}
_v.Skill1 = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ {
err = errors.New("skill2 error")
return
}
_v.Skill2 = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ {
err = errors.New("skill3 error")
return
}
_v.Skill3 = int32(_tempNum_)
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Txt error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["enteranivalue"].(float64); !_ok_ {
err = errors.New("enteranivalue error")
return
}
_v.Enteranivalue = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["camerainterval"].(float64); !_ok_ {
err = errors.New("camerainterval error")
return
}
_v.Camerainterval = float32(_tempNum_)
}
return
}
func DeserializeGameheroData(_buf map[string]interface{}) (*GameheroData, error) {
v := &GameheroData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}