340 lines
6.7 KiB
Go
340 lines
6.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import (
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"errors"
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)
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type GameheroData struct {
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Hid string
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Name string
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Star int32
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Color int32
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Race int32
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Job int32
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Type int32
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Handbook int32
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Prefab int32
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Rotation string
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Icon int32
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Vocal string
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Tujing []int32
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Intr string
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Events string
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Cite string
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Effectstay []string
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//Hpspace serialization.Vector3
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Skill int32
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Skill1 int32
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Skill2 int32
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Skill3 int32
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Txt string
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Enteranivalue int32
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Camerainterval float32
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}
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const TypeId_GameheroData = 650222912
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func (*GameheroData) GetTypeId() int32 {
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return 650222912
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}
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func (_v *GameheroData) Deserialize(_buf map[string]interface{}) (err error) {
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{
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var _ok_ bool
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if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ {
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err = errors.New("hid error")
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return
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}
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}
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{
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var _ok_ bool
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var __json_text__ map[string]interface{}
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if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
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err = errors.New("_v.Name error")
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return
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}
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{
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var _ok_ bool
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if _, _ok_ = __json_text__["key"].(string); !_ok_ {
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err = errors.New("key error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
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err = errors.New("text error")
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return
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}
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ {
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err = errors.New("star error")
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return
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}
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_v.Star = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ {
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err = errors.New("color error")
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return
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}
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_v.Color = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ {
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err = errors.New("race error")
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return
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}
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_v.Race = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["job"].(float64); !_ok_ {
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err = errors.New("job error")
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return
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}
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_v.Job = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
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err = errors.New("type error")
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return
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}
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_v.Type = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["handbook"].(float64); !_ok_ {
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err = errors.New("handbook error")
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return
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}
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_v.Handbook = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["prefab"].(float64); !_ok_ {
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err = errors.New("prefab error")
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return
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}
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_v.Prefab = int32(_tempNum_)
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}
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{
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var _ok_ bool
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if _v.Rotation, _ok_ = _buf["rotation"].(string); !_ok_ {
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err = errors.New("rotation error")
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return
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["icon"].(float64); !_ok_ {
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err = errors.New("icon error")
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return
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}
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_v.Icon = int32(_tempNum_)
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}
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{
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var _ok_ bool
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if _v.Vocal, _ok_ = _buf["vocal"].(string); !_ok_ {
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err = errors.New("vocal error")
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return
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["tujing"].([]interface{}); !_ok_ {
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err = errors.New("tujing error")
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return
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}
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_v.Tujing = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{
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var _ok_ bool
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var _x_ float64
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if _x_, _ok_ = _e_.(float64); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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_list_v_ = int32(_x_)
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}
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_v.Tujing = append(_v.Tujing, _list_v_)
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}
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}
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{
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var _ok_ bool
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var __json_text__ map[string]interface{}
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if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}); !_ok_ {
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err = errors.New("_v.Intr error")
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return
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}
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{
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var _ok_ bool
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if _, _ok_ = __json_text__["key"].(string); !_ok_ {
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err = errors.New("key error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ {
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err = errors.New("text error")
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return
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}
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}
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}
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{
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var _ok_ bool
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if _v.Events, _ok_ = _buf["events"].(string); !_ok_ {
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err = errors.New("events error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Cite, _ok_ = _buf["cite"].(string); !_ok_ {
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err = errors.New("cite error")
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return
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["effectstay"].([]interface{}); !_ok_ {
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err = errors.New("effectstay error")
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return
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}
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_v.Effectstay = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{
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if _list_v_, _ok_ = _e_.(string); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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}
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_v.Effectstay = append(_v.Effectstay, _list_v_)
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}
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}
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{
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//_v.Hpspace = serialization.NewVector3(_x_, _y_, _z_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ {
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err = errors.New("skill error")
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return
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}
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_v.Skill = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["skill1"].(float64); !_ok_ {
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err = errors.New("skill1 error")
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return
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}
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_v.Skill1 = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ {
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err = errors.New("skill2 error")
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return
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}
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_v.Skill2 = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ {
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err = errors.New("skill3 error")
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return
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}
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_v.Skill3 = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var __json_text__ map[string]interface{}
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if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}); !_ok_ {
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err = errors.New("_v.Txt error")
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return
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}
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{
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var _ok_ bool
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if _, _ok_ = __json_text__["key"].(string); !_ok_ {
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err = errors.New("key error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ {
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err = errors.New("text error")
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return
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}
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["enteranivalue"].(float64); !_ok_ {
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err = errors.New("enteranivalue error")
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return
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}
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_v.Enteranivalue = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["camerainterval"].(float64); !_ok_ {
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err = errors.New("camerainterval error")
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return
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}
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_v.Camerainterval = float32(_tempNum_)
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}
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return
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}
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func DeserializeGameheroData(_buf map[string]interface{}) (*GameheroData, error) {
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v := &GameheroData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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