go_dreamfactory/sys/configure/structs/Tables.go
2022-08-12 18:53:51 +08:00

436 lines
13 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
LocalizeConfig_CNCategory *LocalizeLocalizeConfig_CNCategory
LocalizeConfig_ENCategory *LocalizeLocalizeConfig_ENCategory
LocalizeConfig_TWCategory *LocalizeLocalizeConfig_TWCategory
global *Gameglobal
ui *Gameui
plot *Gameplot
extservers *Gameextservers
skillAtk *GameskillAtk
skillAfteratk *GameskillAfteratk
skillBuff *GameskillBuff
skillPassive *GameskillPassive
hero *Gamehero
heroStargrow *GameheroStargrow
heroLevelgrow *GameheroLevelgrow
heroStarup *GameheroStarup
heroExp *GameheroExp
heroLevelup *GameheroLevelup
equip *Gameequip
equipAttrlibrary *GameequipAttrlibrary
equipSuit *GameequipSuit
equipColor *GameequipColor
equipIntensify *GameequipIntensify
item *Gameitem
heroSkillLevel *GameheroSkillLevel
heroResonance *GameheroResonance
comAtn *GamecomAtn
heroAwaken *GameheroAwaken
heroMethod *GameheroMethod
shop *Gameshop
shopitem *Gameshopitem
activeReward *GameactiveReward
com *Gamecom
skill *Gameskill
model *Gamemodel
mainlineChapter *GamemainlineChapter
mainlineEasy *GamemainlineEasy
mainlineHard *GamemainlineHard
mainlinePurgatory *GamemainlinePurgatory
drawCard *GamedrawCard
chatChannel *GamechatChannel
chatSystem *GamechatSystem
chatServerGroup *GamechatServerGroup
chatChannelCom *GamechatChannelCom
taskRound *GametaskRound
taskActiveReward *GametaskActiveReward
coin *Gamecoin
initial *Gameinitial
monster *Gamemonster
equipPos *GameequipPos
playerlv *Gameplayerlv
propsgroup *Gamepropsgroup
facemod *Gamefacemod
msgdistrib *Gamemsgdistrib
language *Gamelanguage
opencond *Gameopencond
stroy *Gamestroy
pagoda *Gamepagoda
pagodaTaskReward *GamepagodaTaskReward
pagodaSeasonReward *GamepagodaSeasonReward
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("LocalizeConfig_CN") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_CNCategory, err = NewLocalizeLocalizeConfig_CNCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("LocalizeConfig_EN") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_ENCategory, err = NewLocalizeLocalizeConfig_ENCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("LocalizeConfig_TW") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_TWCategory, err = NewLocalizeLocalizeConfig_TWCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_global") ; err != nil {
return nil, err
}
if tables.global, err = NewGameglobal(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_ui") ; err != nil {
return nil, err
}
if tables.ui, err = NewGameui(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_plot") ; err != nil {
return nil, err
}
if tables.plot, err = NewGameplot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_extservers") ; err != nil {
return nil, err
}
if tables.extservers, err = NewGameextservers(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillatk") ; err != nil {
return nil, err
}
if tables.skillAtk, err = NewGameskillAtk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk") ; err != nil {
return nil, err
}
if tables.skillAfteratk, err = NewGameskillAfteratk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff") ; err != nil {
return nil, err
}
if tables.skillBuff, err = NewGameskillBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive") ; err != nil {
return nil, err
}
if tables.skillPassive, err = NewGameskillPassive(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_hero") ; err != nil {
return nil, err
}
if tables.hero, err = NewGamehero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow") ; err != nil {
return nil, err
}
if tables.heroStargrow, err = NewGameheroStargrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow") ; err != nil {
return nil, err
}
if tables.heroLevelgrow, err = NewGameheroLevelgrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostarup") ; err != nil {
return nil, err
}
if tables.heroStarup, err = NewGameheroStarup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroexp") ; err != nil {
return nil, err
}
if tables.heroExp, err = NewGameheroExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup") ; err != nil {
return nil, err
}
if tables.heroLevelup, err = NewGameheroLevelup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equip") ; err != nil {
return nil, err
}
if tables.equip, err = NewGameequip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary") ; err != nil {
return nil, err
}
if tables.equipAttrlibrary, err = NewGameequipAttrlibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit") ; err != nil {
return nil, err
}
if tables.equipSuit, err = NewGameequipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor") ; err != nil {
return nil, err
}
if tables.equipColor, err = NewGameequipColor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
if tables.equipIntensify, err = NewGameequipIntensify(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_item") ; err != nil {
return nil, err
}
if tables.item, err = NewGameitem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel") ; err != nil {
return nil, err
}
if tables.heroSkillLevel, err = NewGameheroSkillLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance") ; err != nil {
return nil, err
}
if tables.heroResonance, err = NewGameheroResonance(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_comatn") ; err != nil {
return nil, err
}
if tables.comAtn, err = NewGamecomAtn(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken") ; err != nil {
return nil, err
}
if tables.heroAwaken, err = NewGameheroAwaken(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethod") ; err != nil {
return nil, err
}
if tables.heroMethod, err = NewGameheroMethod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shop") ; err != nil {
return nil, err
}
if tables.shop, err = NewGameshop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shopitem") ; err != nil {
return nil, err
}
if tables.shopitem, err = NewGameshopitem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_activereward") ; err != nil {
return nil, err
}
if tables.activeReward, err = NewGameactiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_com") ; err != nil {
return nil, err
}
if tables.com, err = NewGamecom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skill") ; err != nil {
return nil, err
}
if tables.skill, err = NewGameskill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_model") ; err != nil {
return nil, err
}
if tables.model, err = NewGamemodel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter") ; err != nil {
return nil, err
}
if tables.mainlineChapter, err = NewGamemainlineChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlineeasy") ; err != nil {
return nil, err
}
if tables.mainlineEasy, err = NewGamemainlineEasy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinehard") ; err != nil {
return nil, err
}
if tables.mainlineHard, err = NewGamemainlineHard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinepurgatory") ; err != nil {
return nil, err
}
if tables.mainlinePurgatory, err = NewGamemainlinePurgatory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcard") ; err != nil {
return nil, err
}
if tables.drawCard, err = NewGamedrawCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel") ; err != nil {
return nil, err
}
if tables.chatChannel, err = NewGamechatChannel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem") ; err != nil {
return nil, err
}
if tables.chatSystem, err = NewGamechatSystem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup") ; err != nil {
return nil, err
}
if tables.chatServerGroup, err = NewGamechatServerGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom") ; err != nil {
return nil, err
}
if tables.chatChannelCom, err = NewGamechatChannelCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskround") ; err != nil {
return nil, err
}
if tables.taskRound, err = NewGametaskRound(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward") ; err != nil {
return nil, err
}
if tables.taskActiveReward, err = NewGametaskActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_coin") ; err != nil {
return nil, err
}
if tables.coin, err = NewGamecoin(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_initial") ; err != nil {
return nil, err
}
if tables.initial, err = NewGameinitial(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monster") ; err != nil {
return nil, err
}
if tables.monster, err = NewGamemonster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equippos") ; err != nil {
return nil, err
}
if tables.equipPos, err = NewGameequipPos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerlv") ; err != nil {
return nil, err
}
if tables.playerlv, err = NewGameplayerlv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_propsgroup") ; err != nil {
return nil, err
}
if tables.propsgroup, err = NewGamepropsgroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_facemod") ; err != nil {
return nil, err
}
if tables.facemod, err = NewGamefacemod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib") ; err != nil {
return nil, err
}
if tables.msgdistrib, err = NewGamemsgdistrib(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_language") ; err != nil {
return nil, err
}
if tables.language, err = NewGamelanguage(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_opencond") ; err != nil {
return nil, err
}
if tables.opencond, err = NewGameopencond(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_stroy") ; err != nil {
return nil, err
}
if tables.stroy, err = NewGamestroy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagoda") ; err != nil {
return nil, err
}
if tables.pagoda, err = NewGamepagoda(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward") ; err != nil {
return nil, err
}
if tables.pagodaTaskReward, err = NewGamepagodaTaskReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonreward") ; err != nil {
return nil, err
}
if tables.pagodaSeasonReward, err = NewGamepagodaSeasonReward(buf) ; err != nil {
return nil, err
}
return tables, nil
}