go_dreamfactory/modules/items/api_useItem.go
2022-08-12 18:53:51 +08:00

153 lines
4.6 KiB
Go

package items
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) UseitemCheck(session comm.IUserSession, req *pb.ItemsUseItemReq) (code pb.ErrorCode) {
if req.GridId == "" || req.Amount <= 0 || req.Select < 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
//使用道具
func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
item *pb.DB_UserItemData
itemcf *cfg.GameitemData
prop []*cfg.GamepropsgroupData
)
if code = this.UseitemCheck(session, req); code != pb.ErrorCode_Success {
return
}
if item, err = this.module.modelItems.QueryUserPackByGridId(session.GetUserId(), req.GridId); err != nil {
code = pb.ErrorCode_ReqParameterError
return
}
if itemcf, err = this.module.configure.GetItemConfigure(item.ItemId); err != nil {
code = pb.ErrorCode_ConfigurationException
return
}
switch itemcf.Usetype {
case 1: //英雄碎片
if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if itemcf.SynthetizeNum*int32(req.Amount) > int32(item.Amount) { //碎片数量不够
code = pb.ErrorCode_ItemsNoEnough
return
}
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
sale := RandomProps(prop)
if code = this.module.ModuleHero.GetSpecifiedHero(session, sale.Prize[0].T, sale.Star, 1, int32(req.Amount)); code != pb.ErrorCode_Success {
return
}
case 4: //自选宝箱
if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
var sale []*cfg.Gameatn
for _, v := range prop {
if v.Key == req.Select {
for _, v1 := range v.Prize {
sale = append(sale, &cfg.Gameatn{
A: v1.A,
T: v1.T,
N: v1.N * int32(req.Amount),
})
}
}
}
if sale == nil {
this.module.Errorf("no found target sale:%v", req.Select)
code = pb.ErrorCode_ReqParameterError
return
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
case 5: //随机宝箱
if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
sale := make([]*cfg.Gameatn, 0)
for range sale {
sale = append(sale, RandomProps(prop).Prize...)
}
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
case 6: //箱子
if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
sale := make([]*cfg.Gameatn, len(prop))
for _, v := range prop {
for _, v1 := range v.Prize {
sale = append(sale, &cfg.Gameatn{
A: v1.A,
T: v1.T,
N: v1.N * int32(req.Amount),
})
}
}
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
break
case 8: //觉醒材料合成
if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if itemcf.SynthetizeNum*int32(req.Amount) > int32(item.Amount) { //碎片数量不够
code = pb.ErrorCode_ItemsNoEnough
return
}
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
sale := make([]*cfg.Gameatn, len(prop))
for _, v := range prop {
for _, v1 := range v.Prize {
sale = append(sale, &cfg.Gameatn{
A: v1.A,
T: v1.T,
N: v1.N * int32(req.Amount),
})
}
}
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
default:
code = pb.ErrorCode_ItemsUseNotSupported
return
}
session.SendMsg(string(this.module.GetType()), "useitem", &pb.ItemsUseItemResp{GridId: req.GridId, Amount: req.Amount, Issucc: true})
return
}