go_dreamfactory/sys/configure/structs/Game.LinkData.go
2022-09-01 10:08:29 +08:00

48 lines
1.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLinkData struct {
Id string
Uistore string
Scene string
Des string
Option int32
Preid int32
Presid int32
}
const TypeId_GameLinkData = -968027840
func (*GameLinkData) GetTypeId() int32 {
return -968027840
}
func (_v *GameLinkData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; if _v.Uistore, _ok_ = _buf["uistore"].(string); !_ok_ { err = errors.New("uistore error"); return } }
{ var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
{ var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["option"].(float64); !_ok_ { err = errors.New("option error"); return }; _v.Option = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preid"].(float64); !_ok_ { err = errors.New("preid error"); return }; _v.Preid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["presid"].(float64); !_ok_ { err = errors.New("presid error"); return }; _v.Presid = int32(_tempNum_) }
return
}
func DeserializeGameLinkData(_buf map[string]interface{}) (*GameLinkData, error) {
v := &GameLinkData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}