646 lines
20 KiB
Go
646 lines
20 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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Global *GameGlobal
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Plot *GamePlot
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Extservers *GameExtservers
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SkillAtk *GameSkillAtk
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SkillAfteratk *GameSkillAfteratk
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SkillBuff *GameSkillBuff
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SkillPassive *GameSkillPassive
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Hero *GameHero
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HeroStargrow *GameHeroStargrow
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HeroLevelgrow *GameHeroLevelgrow
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HeroStarup *GameHeroStarup
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HeroExp *GameHeroExp
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HeroLevelup *GameHeroLevelup
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Equip *GameEquip
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EquipAttrlibrary *GameEquipAttrlibrary
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EquipSuit *GameEquipSuit
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EquipColor *GameEquipColor
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EquipIntensify *GameEquipIntensify
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Item *GameItem
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HeroSkillLevel *GameHeroSkillLevel
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HeroResonance *GameHeroResonance
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ComAtn *GameComAtn
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HeroAwaken *GameHeroAwaken
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HeroMethod *GameHeroMethod
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Shop *GameShop
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Shopitem *GameShopitem
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ActiveReward *GameActiveReward
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Model *GameModel
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MainlineChapter *GameMainlineChapter
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Mainline *GameMainline
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RDMainlineChapter *GameRDMainlineChapter
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RDMainline *GameRDMainline
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DrawCard *GameDrawCard
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ChatChannel *GameChatChannel
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ChatSystem *GameChatSystem
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ChatServerGroup *GameChatServerGroup
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ChatChannelCom *GameChatChannelCom
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ChatExpression *GameChatExpression
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TaskRound *GameTaskRound
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TaskActiveReward *GameTaskActiveReward
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Coin *GameCoin
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Initial *GameInitial
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Monster *GameMonster
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EquipPos *GameEquipPos
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Playerlv *GamePlayerlv
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Propsgroup *GamePropsgroup
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Facemod *GameFacemod
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Msgdistrib *GameMsgdistrib
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Opencond *GameOpencond
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Stroy *GameStroy
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Pagoda *GamePagoda
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PagodaTaskReward *GamePagodaTaskReward
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PagodaSeasonReward *GamePagodaSeasonReward
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Rdtask *GameRdtask
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RdtaskCondi *GameRdtaskCondi
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RdtaskChoose *GameRdtaskChoose
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RdtaskSide *GameRdtaskSide
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RdtaskBattle *GameRdtaskBattle
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KungfuUnlock *GameKungfuUnlock
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KungfuMasterworker *GameKungfuMasterworker
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Gourmet *GameGourmet
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Drop *GameDrop
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Smithy *GameSmithy
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SmithyStove *GameSmithyStove
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SmithyText *GameSmithyText
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VikingBoss *GameVikingBoss
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VikingChallenge *GameVikingChallenge
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DreamlandBoos *GameDreamlandBoos
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HuntingBoss *GameHuntingBoss
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HuntingChallenge *GameHuntingChallenge
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HuntingOpenTime *GameHuntingOpenTime
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HuntingLineup *GameHuntingLineup
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MonsterFormat *GameMonsterFormat
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Link *GameLink
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GetResource *GameGetResource
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Affix *GameAffix
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LineStoryChapter *GameLineStoryChapter
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LineStoryTask *GameLineStoryTask
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LineStoryStageTask *GameLineStoryStageTask
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VikingBossSkill *GameVikingBossSkill
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LibraryFetter *GameLibraryFetter
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LibraryStory *GameLibraryStory
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LibraryHero *GameLibraryHero
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LibraryHistory *GameLibraryHistory
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LibraryFavor *GameLibraryFavor
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Robot *GameRobot
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Ip *GameIp
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GameColor *GameGameColor
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NameLibrary *GameNameLibrary
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_global") ; err != nil {
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return nil, err
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}
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if tables.Global, err = NewGameGlobal(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_plot") ; err != nil {
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return nil, err
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}
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if tables.Plot, err = NewGamePlot(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers") ; err != nil {
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return nil, err
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}
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if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk") ; err != nil {
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return nil, err
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}
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if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk") ; err != nil {
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return nil, err
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}
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if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff") ; err != nil {
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return nil, err
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}
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if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive") ; err != nil {
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return nil, err
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}
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if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_hero") ; err != nil {
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return nil, err
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}
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if tables.Hero, err = NewGameHero(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow") ; err != nil {
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return nil, err
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}
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if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow") ; err != nil {
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return nil, err
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}
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if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup") ; err != nil {
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return nil, err
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}
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if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroexp") ; err != nil {
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return nil, err
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}
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if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup") ; err != nil {
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return nil, err
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}
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if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip") ; err != nil {
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return nil, err
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}
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if tables.Equip, err = NewGameEquip(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrary") ; err != nil {
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return nil, err
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}
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if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit") ; err != nil {
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return nil, err
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}
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if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipcolor") ; err != nil {
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return nil, err
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}
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if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify") ; err != nil {
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return nil, err
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}
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if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_item") ; err != nil {
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return nil, err
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}
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if tables.Item, err = NewGameItem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskilllevel") ; err != nil {
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return nil, err
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}
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if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroresonance") ; err != nil {
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return nil, err
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}
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if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_comatn") ; err != nil {
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return nil, err
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}
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if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroawaken") ; err != nil {
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return nil, err
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}
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if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethod") ; err != nil {
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return nil, err
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}
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if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_shop") ; err != nil {
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return nil, err
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}
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if tables.Shop, err = NewGameShop(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopitem") ; err != nil {
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return nil, err
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}
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if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_activereward") ; err != nil {
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return nil, err
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}
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if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_model") ; err != nil {
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return nil, err
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}
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if tables.Model, err = NewGameModel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinechapter") ; err != nil {
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return nil, err
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}
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if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainline") ; err != nil {
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return nil, err
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}
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if tables.Mainline, err = NewGameMainline(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdmainlinechapter") ; err != nil {
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return nil, err
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}
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if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdmainline") ; err != nil {
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return nil, err
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}
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if tables.RDMainline, err = NewGameRDMainline(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcard") ; err != nil {
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return nil, err
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}
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if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannel") ; err != nil {
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return nil, err
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}
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if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatsystem") ; err != nil {
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return nil, err
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}
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if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatservergroup") ; err != nil {
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return nil, err
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}
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if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannelcom") ; err != nil {
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return nil, err
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}
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if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatexpression") ; err != nil {
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return nil, err
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}
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if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskround") ; err != nil {
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return nil, err
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}
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if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskactivereward") ; err != nil {
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return nil, err
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}
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if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_coin") ; err != nil {
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return nil, err
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}
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if tables.Coin, err = NewGameCoin(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_initial") ; err != nil {
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return nil, err
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}
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if tables.Initial, err = NewGameInitial(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_monster") ; err != nil {
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return nil, err
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}
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if tables.Monster, err = NewGameMonster(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equippos") ; err != nil {
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return nil, err
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}
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if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_playerlv") ; err != nil {
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return nil, err
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}
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if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_propsgroup") ; err != nil {
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return nil, err
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}
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if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_facemod") ; err != nil {
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return nil, err
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}
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if tables.Facemod, err = NewGameFacemod(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_msgdistrib") ; err != nil {
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return nil, err
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}
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if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_opencond") ; err != nil {
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return nil, err
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}
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if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_stroy") ; err != nil {
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return nil, err
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}
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if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagoda") ; err != nil {
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return nil, err
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}
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if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodataskreward") ; err != nil {
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return nil, err
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}
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if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodaseasonreward") ; err != nil {
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return nil, err
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}
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if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtask") ; err != nil {
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return nil, err
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}
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if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskcondi") ; err != nil {
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return nil, err
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}
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if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskchoose") ; err != nil {
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return nil, err
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}
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if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskside") ; err != nil {
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return nil, err
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}
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if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskbattle") ; err != nil {
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return nil, err
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}
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if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfuunlock") ; err != nil {
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return nil, err
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}
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if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfumasterworker") ; err != nil {
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return nil, err
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}
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if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmet") ; err != nil {
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return nil, err
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}
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if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_drop") ; err != nil {
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return nil, err
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}
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if tables.Drop, err = NewGameDrop(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_smithy") ; err != nil {
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return nil, err
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}
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if tables.Smithy, err = NewGameSmithy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_smithystove") ; err != nil {
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return nil, err
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}
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if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_smithytext") ; err != nil {
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return nil, err
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}
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if tables.SmithyText, err = NewGameSmithyText(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_vikingboss") ; err != nil {
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return nil, err
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}
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if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil {
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return nil, err
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|
}
|
|
if buf, err = loader("game_vikingchallenge") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandboos") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingboss") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingchallenge") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingopentime") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntinglineup") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_monsterformat") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_link") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Link, err = NewGameLink(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_getresource") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GetResource, err = NewGameGetResource(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_affix") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Affix, err = NewGameAffix(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_linestorychapter") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LineStoryChapter, err = NewGameLineStoryChapter(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_linestorytask") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LineStoryTask, err = NewGameLineStoryTask(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_linestorystagetask") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LineStoryStageTask, err = NewGameLineStoryStageTask(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingbossskill") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryfetter") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_librarystory") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryhero") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryhistory") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryfavor") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_robot") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Robot, err = NewGameRobot(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_ip") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Ip, err = NewGameIp(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gamecolor") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GameColor, err = NewGameGameColor(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_namelibrary") ; err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil {
|
|
return nil, err
|
|
}
|
|
return tables, nil
|
|
}
|