go_dreamfactory/sys/configure/structs/Game.RdtaskData.go
2022-09-26 11:59:59 +08:00

74 lines
3.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameRdtaskData struct {
Id int32
Group int32
Subgroup int32
Type int32
PreTid int32
Condition []int32
Sidequest []int32
}
const TypeId_GameRdtaskData = -358357379
func (*GameRdtaskData) GetTypeId() int32 {
return -358357379
}
func (_v *GameRdtaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subgroup"].(float64); !_ok_ { err = errors.New("subgroup error"); return }; _v.Subgroup = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTid"].(float64); !_ok_ { err = errors.New("preTid error"); return }; _v.PreTid = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["condition"].([]interface{}); !_ok_ { err = errors.New("condition error"); return }
_v.Condition = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Condition = append(_v.Condition, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["sidequest"].([]interface{}); !_ok_ { err = errors.New("sidequest error"); return }
_v.Sidequest = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Sidequest = append(_v.Sidequest, _list_v_)
}
}
return
}
func DeserializeGameRdtaskData(_buf map[string]interface{}) (*GameRdtaskData, error) {
v := &GameRdtaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}