99 lines
3.0 KiB
Go
99 lines
3.0 KiB
Go
package enchant
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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)
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//参数校验
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func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (errdata *pb.ErrorData) {
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if req.BossType <= 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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return
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}
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///挑战主线关卡
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (errdata *pb.ErrorData) {
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var (
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mapData map[string]interface{}
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bWin bool // 战斗是否胜利
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score int32 // 通关获得分数
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)
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mapData = make(map[string]interface{}, 0)
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// reward = make([]*cfg.Gameatn, 0)
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code = this.ChallengeOverCheck(session, req)
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if errdata != nil {
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return // 参数校验失败直接返回
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}
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enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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return
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}
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cfgEnchant, err := this.module.configure.GetEnchantBossConfigData(req.BossType)
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if err != nil {
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code = pb.ErrorCode_ConfigNoFound
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data = &pb.ErrorData{
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Title: pb.GetErrorCodeMsg(code),
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Message: err.Error(),
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}
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return
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}
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// check
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code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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if errdata != nil {
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return
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}
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if !bWin { // 战斗失败了 直接返回
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if code = this.module.ConsumeRes(session, cfgEnchant[0].PsMg, true); errdata != nil {
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return
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}
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session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant})
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return
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}
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if code = this.module.ConsumeRes(session, cfgEnchant[0].PsConsume, true); errdata != nil {
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return
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}
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key := req.BossType
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if enchant.BossTime[key] > req.Report.Costtime || enchant.BossTime[key] == 0 {
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enchant.BossTime[key] = req.Report.Costtime
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mapData["bossTime"] = enchant.BossTime // 更新时间
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userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
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this.module.CheckRank(session.GetUserId(), req.BossType, req.Report, userinfo, req.Score)
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}
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//this.module.CheckRank(session.GetUserId(), req.BossType, enchant, req.Report, req.Score)
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enchant.Boss[req.BossType] = req.Score // 获得的积分
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// 发放通关随机奖励
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for _, v := range cfgEnchant {
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if score >= v.ScoreLow && score <= v.ScoreUp {
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for _, v1 := range v.RewardDrop {
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reward := this.module.configure.GetDropReward(v1) // 获取掉落奖励
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if code = this.module.DispenseRes(session, reward, true); errdata != nil {
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return
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}
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}
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}
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}
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mapData["bossTime"] = enchant.BossTime
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mapData["boss"] = enchant.Boss
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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if session.GetUserId() != "" { // 恢复时间
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if userexpand, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
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enchant.RecoveryTime = userexpand.Recovertimeunifiedticket
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}
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}
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session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant})
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return
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}
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