go_dreamfactory/modules/library/comp_configure.go

58 lines
1.4 KiB
Go

package library
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
const (
game_libraryhero = "game_libraryhero.json"
)
///配置管理基础组件
type configureComp struct {
modules.MCompConfigure
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadConfigure(game_libraryhero, cfg.NewGameLibraryHero)
return
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetLibraryHero(hid int32) (data *cfg.GameLibraryHeroData) {
if v, err := this.GetConfigure(game_libraryhero); err == nil {
if configure, ok := v.(*cfg.GameLibraryHero); ok {
data = configure.Get(hid)
return
}
} else {
log.Errorf("get game_challenge conf err:%v", err)
}
return
}