go_dreamfactory/modules/viking/api_challengeover.go

262 lines
8.2 KiB
Go

package viking
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"strconv"
)
// 参数校验
func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.VikingChallengeOverReq) (errdata *pb.ErrorData) {
if req.BossId <= 0 && req.Difficulty > 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
// /挑战完成
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChallengeOverReq) (errdata *pb.ErrorData) {
var (
mapData map[string]interface{}
reward []*cfg.Gameatn
bWin bool // 战斗是否胜利
atno []*pb.UserAtno // atno 类型
del []string // 自动出售的装备
changExp map[string]int32
res []*cfg.Gameatn // 最后获得的资源
bHelp bool
oldDifficulty int32 // 记录通关之前的难度
consumPs int32
szAtno []*pb.UserAtno // atno 类型
)
changExp = make(map[string]int32, 0)
mapData = make(map[string]interface{}, 0)
reward = make([]*cfg.Gameatn, 0)
if errdata = this.ChallengeOverCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
viking, err := this.module.modelViking.getVikingList(session.GetUserId())
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_VikingBoosType,
Title: pb.ErrorCode_VikingBoosType.ToString(),
}
return
}
vikingCfg, err := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if req.Difficulty == 1 && viking.Boss[req.BossId] == 0 {
viking.Boss[req.BossId] = 1
mapData["boss"] = viking.Boss
}
if viking.Boss[req.BossId] < req.Difficulty-1 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_VikingLvErr,
Title: pb.ErrorCode_VikingLvErr.ToString(),
}
return
}
oldDifficulty = viking.Boss[req.BossId]
if viking.Boss[req.BossId] < req.Difficulty {
viking.Boss[req.BossId] = req.Difficulty
mapData["boss"] = viking.Boss
}
pskey := req.BossId<<8 + req.Difficulty
errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
consumPs = viking.Ps[pskey]
viking.Ps[pskey] = 0 // 清空预扣体力值
mapData["ps"] = viking.Ps
if !bWin { // 战斗失败了 直接返回
if errdata = this.module.DispenseRes(session, vikingCfg.PsConsume, true); errdata != nil { // 返还预扣体力
return
}
viking.Boss[req.BossId] = oldDifficulty
mapData["boss"] = viking.Boss
errdata = this.module.ModifyVikingData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{
Data: viking,
})
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "VikingChallengeOverReq", vikingCfg.PsConsume)
})
return
}
key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
res = append(res, vikingCfg.Firstprize...)
// if errdata = this.module.DispenseAtno(session, vikingCfg.Firstprize, true); errdata != nil {
// return
// }
}
if viking.BossTime[key] == 0 || viking.BossTime[key] > req.Report.Costtime {
viking.BossTime[key] = req.Report.Costtime
mapData["bossTime"] = viking.BossTime // 更新时间
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, req.Report)
}
if req.Auto == 1 {
viking.Round = make(map[int32]int32)
viking.Round[req.Auto] = req.Report.Round
mapData["round"] = viking.Round
} else if req.Auto > 1 {
viking.Round[req.Auto] = req.Report.Round
mapData["round"] = viking.Round
}
// 连续自动战斗
if len(viking.Round) == 10 {
var total int32
for _, v := range viking.Round {
total += v
}
szLine := make([]*pb.LineUp, 0)
var Leadpos int32
if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
Leadpos = req.Report.Info.Redflist[0].Leadpos
for _, v := range req.Report.Info.Redflist[0].Team {
if v != nil {
szLine = append(szLine, &pb.LineUp{
Cid: v.HeroID,
Star: v.Star,
Lv: v.Lv,
})
}
}
}
this.module.CheckSeasonRank(session.GetUserId(), req.BossId, req.Difficulty, Leadpos, szLine, total)
}
user, err := this.module.ModuleUser.GetUser(session.GetUserId())
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
reward = this.module.ModuleTools.GetGroupDataByLottery(vikingCfg.Drop, user.Vip, user.Lv)
b := this.module.ModuleActivity.HDCelebration(session, 2, req.BossId)
// 星级校验
for _, v := range reward {
bFound := false
if v.A == "equp" {
for _, star := range req.Star {
cfg := this.configure.GetEquipmentConfigureById(v.T)
if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
if len(cfg.Sale) != 0 {
bFound = true
del = append(del, cfg.Id)
res = append(res, cfg.Sale...)
if b { // 活动双倍
del = append(del, cfg.Id)
res = append(res, cfg.Sale...)
}
}
break
}
}
}
if !bFound {
res = append(res, v)
if b { // 活动双倍
res = append(res, v)
}
}
}
if atno, errdata = this.module.ModuleUser.ConsumePsAddExp(session, consumPs); errdata != nil {
return
}
szAtno = append(szAtno, atno...)
if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
return
}
szAtno = append(szAtno, atno...)
if errdata = this.module.ModifyVikingData(session.GetUserId(), mapData); errdata != nil {
return
}
// 加经验
if vikingCfg.Heroexp > 0 {
var heroObjs []string
if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
for _, v := range req.Report.Info.Redflist[0].Team {
if v.HeroID != "" {
if !v.Ishelp { // 助战英雄不加经验
heroObjs = append(heroObjs, v.Oid)
} else {
bHelp = true
}
}
}
}
this.module.ModuleHero.AddHerosExp(session, heroObjs, vikingCfg.Heroexp)
}
session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{
Data: viking,
Asset: szAtno,
Sell: del,
Heroexp: changExp,
})
if user, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
this.chat.SendSysChatToWorld(comm.ChatSystem14, nil, req.BossId, req.Difficulty, user.Name)
} else {
this.module.Errorf("no found userdata uid:%s", session.GetUserId())
}
// 随机任务统计
var tasks []*pb.BuriedParam
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype73, 1, req.BossId, req.Difficulty))
//szTask = append(szTask, comm.GetBuriedParam(comm.Rtype74, req.BossId, req.Difficulty))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype78, req.BossId, req.Report.Costtime/1000, req.Difficulty))
if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
for _, v := range req.Report.Info.Redflist[0].Team {
if v.Oid != "" && v.Ishelp { // 判断是否有助战
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype79, req.Difficulty, req.BossId))
break
}
}
}
if req.Auto > 0 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype75, 1, req.BossId, req.Difficulty))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype172, 1))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype181, 1, req.BossId, req.Difficulty))
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype237, consumPs))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype201, consumPs))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype76, 1, req.BossId))
if bHelp {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype180, req.BossId, 1))
}
if len(tasks) > 0 {
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.ModuleBuried.TriggerBuried(session, tasks...)
this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "VikingChallengeOverReq", szAtno)
})
}
return
}