go_dreamfactory/modules/uigame/api_minerfinish.go

64 lines
1.7 KiB
Go

package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) MinerFinishCheck(session comm.IUserSession, req *pb.UiGameMinerFinishReq) (errdata *pb.ErrorData) {
if req.Hdid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
// 点击某个格子进行拼图
func (this *apiComp) MinerFinish(session comm.IUserSession, req *pb.UiGameMinerFinishReq) (errdata *pb.ErrorData) {
if errdata = this.MinerFinishCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
var (
atno []*pb.UserAtno
)
list, _ := this.module.modelMiner.getMinerList(session.GetUserId(), req.Hdid)
conf, err := this.module.configure.GetMinerConsumConf()
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if list.BReward {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityRepatReward,
Title: pb.ErrorCode_ActivityRepatReward.ToString(),
}
return
}
if errdata, atno = this.module.DispenseAtno(session, conf.Reward, true); errdata != nil {
return
}
// 记录数据
list.BReward = true
update := make(map[string]interface{}, 0)
update["bReward"] = list.BReward
this.module.modelMiner.modifyMinerListByObjId(session.GetUserId(), update) // 修改进度
session.SendMsg(string(this.module.GetType()), "minerfinish", &pb.UiGameMinerFinishResp{
Data: list,
Atno: atno,
})
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "UiGameMinerFinishReq", atno)
})
return
}