133 lines
3.7 KiB
Go
133 lines
3.7 KiB
Go
package treasuremap
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_gcolorgetfraction = "game_gcolorgetfraction.json"
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game_gcolorreward = "game_gcolorreward.json"
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game_gcolorttmedecay = "game_gcolorttmedecay.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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module *TreasureMap
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lock sync.RWMutex
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repeatMap map[int32][]*cfg.GameGColorGetfractionData
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norepeatMap map[int32][]*cfg.GameGColorGetfractionData
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*TreasureMap)
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this.repeatMap = make(map[int32][]*cfg.GameGColorGetfractionData)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_gcolorreward: cfg.NewGameGColorReward,
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game_gcolorttmedecay: cfg.NewGameGColortTmedecay,
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})
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configure.RegisterConfigure(game_gcolorgetfraction, cfg.NewGameGColorGetfraction, this.updateconfigure)
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return
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}
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// 更新任务配置表
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func (this *configureComp) updateconfigure() {
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var (
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v interface{}
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conf *cfg.GameGColorGetfraction
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ok bool
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err error
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)
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if v, err = this.GetConfigure(game_gcolorgetfraction); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameGColorGetfraction); !ok {
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this.module.Error("日常任务配置异常!")
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return
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}
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repeatMap := map[int32][]*cfg.GameGColorGetfractionData{}
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norepeatMap := map[int32][]*cfg.GameGColorGetfractionData{}
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for _, v := range conf.GetDataList() {
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if v.Repeat == 1 {
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if _, ok = repeatMap[v.Difficulty]; !ok {
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repeatMap[v.Difficulty] = make([]*cfg.GameGColorGetfractionData, 0)
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}
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repeatMap[v.Difficulty] = append(repeatMap[v.Difficulty], v)
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} else {
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if _, ok = norepeatMap[v.Difficulty]; !ok {
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norepeatMap[v.Difficulty] = make([]*cfg.GameGColorGetfractionData, 0)
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}
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norepeatMap[v.Difficulty] = append(norepeatMap[v.Difficulty], v)
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}
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}
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this.lock.Lock()
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this.repeatMap = repeatMap
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this.norepeatMap = norepeatMap
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this.lock.Unlock()
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}
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func (this *configureComp) getGameGColorGetfractionData(dif int32, repeat bool, index int) (conf *cfg.GameGColorGetfractionData, err error) {
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var (
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confs map[int32][]*cfg.GameGColorGetfractionData
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ok bool
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)
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if repeat {
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confs = this.repeatMap
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} else {
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confs = this.norepeatMap
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}
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if _, ok = confs[dif]; ok {
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if len(confs[dif]) > index {
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conf = confs[dif][index]
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorgetfraction, fmt.Sprintf("dif:%d repeat:%v index:%d", dif, repeat, index))
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return
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}
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// 获取伤害对应的评分组
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func (this *configureComp) getGameGColortTmedecayData(time int32) (conf *cfg.GameGColortTmedecayData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_gcolorttmedecay); err != nil {
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return
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} else {
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for _, v := range v.(*cfg.GameGColortTmedecay).GetDataList() {
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if (time >= v.Min || v.Min == -1) && (time <= v.Max || v.Max == -1) {
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conf = v
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorttmedecay, time)
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this.module.Errorf("err:%v", err)
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}
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return
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}
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// 获取奖励列表
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func (this *configureComp) getGameGColorRewardData(id int32) (conf *cfg.GameGColorRewardData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_gcolorreward); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameGColorReward).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorreward, id)
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this.module.Errorln(err)
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return
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}
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return
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}
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