181 lines
5.3 KiB
Go
181 lines
5.3 KiB
Go
package stonehenge
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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func (this *apiComp) GotoRoomCheck(session comm.IUserSession, req *pb.StonehengeGotoRoomReq) (errdata *pb.ErrorData) {
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if req.Portal == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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}
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return
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}
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func (this *apiComp) GotoRoom(session comm.IUserSession, req *pb.StonehengeGotoRoomReq) (errdata *pb.ErrorData) {
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var (
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stone *pb.DBStonehenge
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update map[string]interface{}
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bCheck bool
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curRoomConf *cfg.GameStoneRoomData // 当前房间
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confStage *cfg.GameStoneStageData
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szEvent []int32
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err error
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)
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update = make(map[string]interface{})
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if errdata = this.GotoRoomCheck(session, req); errdata != nil {
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return
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}
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if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.String(),
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Message: err.Error(),
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}
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return
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}
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// 校验传送门
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if stone.Rooms != nil {
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if !stone.Rooms.Complete { // 上一关好没有完成 不能进下一关
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeGotoRoomFailed,
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Message: pb.ErrorCode_StonehengeGotoRoomFailed.ToString(),
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}
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return
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}
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for _, v := range stone.Rooms.Portal {
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if v == req.Portal {
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bCheck = true
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break
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}
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}
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}
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if !bCheck {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengePortalErr,
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Message: pb.ErrorCode_StonehengePortalErr.ToString(),
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}
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return
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}
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stone.CurRoomIndes += 1
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if curRoomConf, err = this.module.configure.GetStoneRoomDataById(req.Portal); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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update["curRoomIndes"] = stone.CurRoomIndes
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confStage = this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes)
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if confStage == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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}
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return
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}
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stone.Rooms = &pb.RoomData{
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Eventid: map[int32]bool{},
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Portal: this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup),
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Selectbuff: []int32{},
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Complete: false,
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Index: stone.CurRoomIndes,
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Roomid: curRoomConf.RoomId, // 第一个房间的房间id读配置
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Box: map[int32]int32{}, // 重置宝箱事件
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Shop: map[int32]int32{}, // 商店事件
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Passive: map[int32]int32{}, // 被动事件
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}
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if curRoomConf.EventrewardGroup != 0 { // 垃圾事件组
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szEvent = append(szEvent, curRoomConf.EventrewardGroup)
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}
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if curRoomConf.EventBattleGroup != 0 { // 战斗事件组
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szEvent = append(szEvent, curRoomConf.EventBattleGroup)
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}
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if curRoomConf.EventStoryNpcGroup != 0 { // 剧情NPC事件组
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szEvent = append(szEvent, curRoomConf.EventStoryNpcGroup)
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}
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if curRoomConf.EventTreasureGroup != 0 { // 宝箱奖励事件组
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szEvent = append(szEvent, curRoomConf.EventTreasureGroup)
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}
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if curRoomConf.EventStoreGroup != 0 { // 商店事件组
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szEvent = append(szEvent, curRoomConf.EventStoreGroup)
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}
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if curRoomConf.BossEvent != 0 { //boss事件组
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stone.Rooms.Eventid[curRoomConf.BossEvent] = false
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}
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if len(szEvent) > 0 {
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event := this.module.configure.GetEventGroupDataByLottery(szEvent...)
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for _, v := range event {
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stone.Rooms.Eventid[v] = false
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}
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this.module.modelStonehenge.AddNewEvent(event, stone)
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}
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//stone.Rooms.Portal = this.module.configure.GetRoomGroupDataByLottery(req.Portal)
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// 校验是否进boss
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if this.module.configure.GetFloorConfByStageId(stone.StageID)-1 == stone.CurRoomIndes {
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if stage := this.module.modelStonehenge.GetStoneBoosData(stone.StageID); stage != nil {
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stone.Rooms.Portal = []int32{stage.Roomid}
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}
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}
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// 进boss
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if this.module.configure.GetFloorConfByStageId(stone.StageID) == stone.CurRoomIndes {
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if c := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes); c != nil {
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stone.Rooms.Portal = []int32{c.PortalGroup}
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}
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}
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// 判断传送门是否开启
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stone.Rooms.Complete = true
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for _, v := range curRoomConf.Condition {
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for k, ok := range stone.Rooms.Eventid {
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if !ok {
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if eventConf, err := this.module.configure.GetStoneEventDataById(k); err == nil {
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if eventConf.EventType == v {
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stone.Rooms.Complete = false
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break
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}
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}
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}
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}
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if !stone.Rooms.Complete {
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break
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}
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}
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// 重置一些信息
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stone.Privilegeevent = map[int32]int32{}
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update["privilegeevent"] = stone.Privilegeevent
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update["rooms"] = stone.Rooms
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "gotoroom", &pb.StonehengeGotoRoomResp{
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Room: stone.Rooms,
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Portal: req.Portal,
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})
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// 埋点
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var tasks []*pb.BuriedParam
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for _, v := range szEvent { // 首次触发指定ID的事件
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if c, e := this.module.configure.GetStoneEventDataById(v); e == nil {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype223, c.EventType, 1))
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}
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}
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if len(tasks) > 0 {
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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this.module.ModuleBuried.TriggerBuried(session, tasks...)
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})
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}
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return
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}
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