go_dreamfactory/modules/stonehenge/api_challenge.go
2023-11-21 19:16:14 +08:00

174 lines
5.0 KiB
Go

package stonehenge
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/modules/battle"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math"
)
//参数校验
func (this *apiComp) BattleCheck(session comm.IUserSession, req *pb.StonehengeBattleReq) (errdata *pb.ErrorData) {
if req.Eventid == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
///挑战主线关卡
func (this *apiComp) Battle(session comm.IUserSession, req *pb.StonehengeBattleReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
conf *cfg.GameStoneEventData
err error
battleConf *cfg.GameStoneBattleData
szHero []*pb.BattleRole
weBuff []*pb.DySkillData // 我方buff
diBuff []*pb.DySkillData // 敌方buff
fightHero []string
)
if conf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
// 事件校验
if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.String(),
Message: err.Error(),
}
return
}
if v, ok := stone.Rooms.Eventid[req.Eventid]; !ok || v == true { // 不存在该事件
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
}
return
}
if battleConf, err = this.module.configure.GetBattleConfById(conf.Value1); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if errdata = this.BattleCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
// 优先环境buff
weBuff = make([]*pb.DySkillData, 0)
diBuff = make([]*pb.DySkillData, 0)
if stage := this.module.modelStonehenge.GetStoneBoosData(stone.StageID); stage != nil {
for _, v := range stage.Mainebuff { // 我方环境buff
if buff, err := this.module.configure.GetStoneBuffDataById(v); err == nil {
weBuff = append(weBuff, &pb.DySkillData{
SkillID: buff.SkillId,
SkillLv: buff.BuffLevel,
Param: 0,
})
}
}
for _, v := range stage.Enemybuff { // 敌方环境buff
if buff, err := this.module.configure.GetStoneBuffDataById(v); err == nil {
diBuff = append(weBuff, &pb.DySkillData{
SkillID: buff.SkillId,
SkillLv: buff.BuffLevel,
Param: 0,
})
}
}
} else {
return
}
for _, v := range req.Battle.Format {
if v != "" {
if v1, ok := stone.Hero[v]; ok {
v1.BattleBeforeSkill = weBuff
szHero = append(szHero, v1)
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("can't found hero %s", v),
}
return
}
fightHero = append(fightHero, v)
} else {
szHero = append(szHero, nil)
fightHero = append(fightHero, "")
}
}
stoneBattle := &pb.StroneBattleReq{
DiBuff: diBuff,
Format: battleConf.FormatList,
Role: szHero,
Leadpos: req.Battle.Leadpos,
Btype: pb.BattleType_pve,
Ptype: pb.PlayType_stone,
BattleEvents: battleConf.BattleReadyID,
}
errdata, record := this.module.battle.CreateStoneBattle(session, stoneBattle)
if errdata != nil {
return
}
// 石阵秘境战斗前准备 主要是判断被动事件里 有没有 扣地方血量的事件
for k := range stone.Rooms.Passive {
if conf, err = this.module.configure.GetStoneEventDataById(k); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
} else {
if conf.EventType == EventType30 { //扣除每名敌方最大生命值
for _, t := range record.Buleflist[0].Team {
tmpHp := t.Property[battle.AttributesTransBase("hp")]
t.Currhp -= int32(math.Floor(float64(tmpHp*conf.Value1) / 1000))
}
} else if conf.EventType == EventType31 {
for _, t := range record.Redflist[0].Team {
tmpHp := t.Property[battle.AttributesTransBase("hp")]
t.Currhp -= int32(math.Floor(float64(tmpHp*conf.Value1) / 1000))
}
}
}
}
update := make(map[string]interface{}, 0)
//stone.Rooms.Hero = fightHero
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "battle", &pb.StonehengeBattleResp{
Eventid: req.Eventid,
Info: &pb.BattleInfo{
Id: record.Id,
Title: record.Title,
Rulesid: battleConf.BattleReadyID,
Btype: record.Btype,
Ptype: record.Ptype,
RedCompId: record.RedCompId,
Redflist: record.Redflist,
BlueCompId: record.BlueCompId,
Buleflist: record.Buleflist,
},
})
return
}