go_dreamfactory/modules/addrecharge/configure.go
2023-08-09 11:28:34 +08:00

52 lines
1.2 KiB
Go

package addrecharge
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
)
const (
game_accumulate = "game_accumulate.json"
)
type configureComp struct {
modules.MCompConfigure
module *AddRecharge
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*AddRecharge)
this.LoadConfigure(game_accumulate, cfg.NewGameAccumulate)
return
}
func (this *configureComp) getGameAccumulate(id int32) (conf *cfg.GameAccumulateData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_accumulate); err != nil {
return
}
if conf, ok = v.(*cfg.GameAccumulate).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_accumulate, id)
this.module.Errorln(err)
return
}
return
}
func (this *configureComp) getGameAccumulates() (confs []*cfg.GameAccumulateData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_accumulate); err != nil {
return
}
confs = v.(*cfg.GameAccumulate).GetDataList()
return
}