go_dreamfactory/sys/configure/structs/game.equipAttrlibrary.go
2023-03-09 10:22:12 +08:00

35 lines
1.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameEquipAttrlibrary struct {
_dataList []*GameEquipAttrlibraryData
}
func NewGameEquipAttrlibrary(_buf []map[string]interface{}) (*GameEquipAttrlibrary, error) {
_dataList := make([]*GameEquipAttrlibraryData, 0, len(_buf))
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameEquipAttrlibraryData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
}
}
return &GameEquipAttrlibrary{_dataList:_dataList}, nil
}
func (table *GameEquipAttrlibrary) GetDataList() []*GameEquipAttrlibraryData {
return table._dataList
}
func (table *GameEquipAttrlibrary) Get(index int) *GameEquipAttrlibraryData {
return table._dataList[index]
}