go_dreamfactory/sys/configure/structs/Game.ArenarealtimeConfigData.go
2024-03-08 10:25:46 +08:00

101 lines
5.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameArenarealtimeConfigData struct {
Id int32
RankID int32
SubRankID int32
RankName string
RankMin int32
RankMax int32
ExReward []*Gameatn
RankReturn int32
WinReward []*Gameatn
WinRankScore int32
LoseReward []*Gameatn
LoseRankScore int32
Kscore int32
RankIcon string
}
const TypeId_GameArenarealtimeConfigData = 2087473954
func (*GameArenarealtimeConfigData) GetTypeId() int32 {
return 2087473954
}
func (_v *GameArenarealtimeConfigData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RankID"].(float64); !_ok_ { err = errors.New("RankID error"); return }; _v.RankID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubRankID"].(float64); !_ok_ { err = errors.New("SubRankID error"); return }; _v.SubRankID = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["RankName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.RankName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.RankName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RankMin"].(float64); !_ok_ { err = errors.New("RankMin error"); return }; _v.RankMin = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RankMax"].(float64); !_ok_ { err = errors.New("RankMax error"); return }; _v.RankMax = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["ex_reward"].([]interface{}); !_ok_ { err = errors.New("ex_reward error"); return }
_v.ExReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.ExReward = append(_v.ExReward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RankReturn"].(float64); !_ok_ { err = errors.New("RankReturn error"); return }; _v.RankReturn = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["WinReward"].([]interface{}); !_ok_ { err = errors.New("WinReward error"); return }
_v.WinReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.WinReward = append(_v.WinReward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["WinRankScore"].(float64); !_ok_ { err = errors.New("WinRankScore error"); return }; _v.WinRankScore = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["LoseReward"].([]interface{}); !_ok_ { err = errors.New("LoseReward error"); return }
_v.LoseReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.LoseReward = append(_v.LoseReward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LoseRankScore"].(float64); !_ok_ { err = errors.New("LoseRankScore error"); return }; _v.LoseRankScore = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Kscore"].(float64); !_ok_ { err = errors.New("Kscore error"); return }; _v.Kscore = int32(_tempNum_) }
{ var _ok_ bool; if _v.RankIcon, _ok_ = _buf["RankIcon"].(string); !_ok_ { err = errors.New("RankIcon error"); return } }
return
}
func DeserializeGameArenarealtimeConfigData(_buf map[string]interface{}) (*GameArenarealtimeConfigData, error) {
v := &GameArenarealtimeConfigData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}