194 lines
4.9 KiB
Go
194 lines
4.9 KiB
Go
package realarena
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"sync"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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/*
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模块名:实时竞技场
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描述:实时竞技场
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开发:李伟
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*/
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func NewModule() core.IModule {
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m := new(RealArena)
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return m
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}
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type RealArena struct {
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modules.ModuleBase
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service base.IRPCXService
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pvp comm.IPvp
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apicomp *apiComp
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configure *configureComp
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model *modelComp
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modelRank *modelRank
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match *matchComp
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lock sync.RWMutex
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rooms map[string]*Room
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}
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// 模块名
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func (this *RealArena) GetType() core.M_Modules {
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return comm.ModuleRealarena
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}
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// 模块初始化接口 注册用户创建角色事件
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func (this *RealArena) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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if err = this.ModuleBase.Init(service, module, options); err != nil {
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return
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}
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this.service = service.(base.IRPCXService)
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return
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}
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func (this *RealArena) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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return
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}
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModulePvp); err != nil {
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return
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}
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this.pvp = module.(comm.IPvp)
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this.service.RegisterFunctionName(string(comm.RPC_RealarenaTrusteeship), this.endgame)
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return
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}
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// 装备组件
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func (this *RealArena) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.apicomp = this.RegisterComp(new(apiComp)).(*apiComp)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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this.model = this.RegisterComp(new(modelComp)).(*modelComp)
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this.modelRank = this.RegisterComp(new(modelRank)).(*modelRank)
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this.match = this.RegisterComp(new(matchComp)).(*matchComp)
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}
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//创建房间
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func (this *RealArena) createroom(red, bule *pb.DBRealArenaMember) (room *Room, err error) {
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var (
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session comm.IUserSession
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ok bool
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)
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room = &Room{
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Id: primitive.NewObjectID().Hex(),
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ServicePath: fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId()),
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sessions: make([]comm.IUserSession, 0),
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members: make([]*pb.DBRealArenaMember, 0),
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}
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room.members = append(room.members, red, bule)
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if session, ok = this.GetUserSession(red.User.Uid); ok {
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room.sessions = append(room.sessions, session)
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} else {
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err = fmt.Errorf("player:%s is Offline", red.User.Uid)
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return
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}
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if session, ok = this.GetUserSession(bule.User.Uid); ok {
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room.sessions = append(room.sessions, session)
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} else {
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err = fmt.Errorf("player:%s is Offline", bule.User.Uid)
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return
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}
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if err = this.model.change(red.User.Uid, map[string]interface{}{
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"state": 2,
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"roomid": room.Id,
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"roompath": room.ServicePath,
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}); err != nil {
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this.Errorln(err)
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return
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}
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if err = this.model.change(bule.User.Uid, map[string]interface{}{
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"state": 2,
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"roomid": room.Id,
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"roompath": room.ServicePath,
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}); err != nil {
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this.Errorln(err)
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return
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}
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this.lock.Lock()
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this.rooms[room.Id] = room
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this.lock.Unlock()
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return
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}
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// 用户离线处理
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func (this *RealArena) useroffline(uid, sessionid string) {
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var (
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info *pb.DBRealArena
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err error
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)
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if info, err = this.model.getinfobyuid(uid); err != nil {
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this.Error("用户离线!", log.Field{Key: "err", Value: err.Error()})
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return
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}
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if info.State == 1 {
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if err = this.match.CancelMatch(uid); err != nil {
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this.Error("用户离线! 处理数据", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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if err = this.model.change(uid, map[string]interface{}{
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"state": 0,
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}); err != nil {
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this.Error("用户离线! 处理数据", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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} else if info.State == 2 {
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var (
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lockpath string = fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId())
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)
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if lockpath != info.Roompath { //在当前房间下
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_, err = this.service.RpcGo(
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context.Background(),
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info.Roompath,
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string(comm.RPC_RealarenaTrusteeship),
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&pb.RPC_RealArenaTrusteeshipReq{RoomId: info.Roomid, OffUid: info.Uid},
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nil)
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if err != nil {
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this.Errorln(err)
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return
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}
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} else {
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this.endgame(context.Background(), &pb.RPC_RealArenaTrusteeshipReq{RoomId: info.Roomid, OffUid: info.Uid}, &pb.RPC_RealArenaTrusteeshipResp{})
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}
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}
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}
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func (this *RealArena) endgame(ctx context.Context, req *pb.RPC_RealArenaTrusteeshipReq, resp *pb.RPC_RealArenaTrusteeshipResp) (err error) {
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var (
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room *Room
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ok bool
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)
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this.lock.RLock()
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room, ok = this.rooms[req.RoomId]
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this.lock.RUnlock()
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if ok {
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room.UserOffline(req.OffUid)
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}
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return
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}
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//战斗结束
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func (this *RealArena) ChallengeResults(roomid, red, bule string, winSide int32) {
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var (
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room *Room
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ok bool
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)
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this.lock.Lock()
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room, ok = this.rooms[roomid]
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delete(this.rooms, roomid)
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this.lock.Unlock()
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if ok {
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room.ChallengeResults(winSide)
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}
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}
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