go_dreamfactory/modules/parkour/api_avoid.go
2023-10-18 18:37:51 +08:00

51 lines
1.2 KiB
Go

package parkour
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) AvoidCheck(session comm.IUserSession, req *pb.ParkourAvoidReq) (errdata *pb.ErrorData) {
return
}
//躲避障碍物
func (this *apiComp) Avoid(session comm.IUserSession, req *pb.ParkourAvoidReq) (errdata *pb.ErrorData) {
var (
conf *cfg.GameBuzkashiGradeData
err error
ok bool
)
if errdata = this.AvoidCheck(session, req); errdata != nil {
return
}
if req.Distance > 0 {
if conf, err = this.module.configure.getGameBuzkashiGrade(int32(req.Distance)); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
}
this.module.lock.RLock()
_, ok = this.module.battles[req.Battleid]
this.module.lock.RUnlock()
if ok {
go this.module.avoid(req.Battleid, session.GetUserId(), req.Distance, conf)
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
session.SendMsg(string(this.module.GetType()), "avoid", &pb.ParkourAvoidResp{})
return
}