46 lines
2.2 KiB
Go
46 lines
2.2 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GamePlayerSkillData struct {
|
|
Key int32
|
|
Skillvalue int32
|
|
Icon string
|
|
Txt string
|
|
Skilltype int32
|
|
Number int32
|
|
}
|
|
|
|
const TypeId_GamePlayerSkillData = 244367806
|
|
|
|
func (*GamePlayerSkillData) GetTypeId() int32 {
|
|
return 244367806
|
|
}
|
|
|
|
func (_v *GamePlayerSkillData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillvalue"].(float64); !_ok_ { err = errors.New("skillvalue error"); return }; _v.Skillvalue = int32(_tempNum_) }
|
|
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Txt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilltype"].(float64); !_ok_ { err = errors.New("skilltype error"); return }; _v.Skilltype = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["number"].(float64); !_ok_ { err = errors.New("number error"); return }; _v.Number = int32(_tempNum_) }
|
|
return
|
|
}
|
|
|
|
func DeserializeGamePlayerSkillData(_buf map[string]interface{}) (*GamePlayerSkillData, error) {
|
|
v := &GamePlayerSkillData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|