go_dreamfactory/sys/configure/structs/Game.LoadingData.go
2023-12-07 16:11:34 +08:00

46 lines
2.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLoadingData struct {
Scene string
SubScene string
Image string
Icon string
Title string
Prompt string
}
const TypeId_GameLoadingData = -1741432054
func (*GameLoadingData) GetTypeId() int32 {
return -1741432054
}
func (_v *GameLoadingData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
{ var _ok_ bool; if _v.SubScene, _ok_ = _buf["subScene"].(string); !_ok_ { err = errors.New("subScene error"); return } }
{ var _ok_ bool; if _v.Image, _ok_ = _buf["image"].(string); !_ok_ { err = errors.New("image error"); return } }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prompt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prompt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prompt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameLoadingData(_buf map[string]interface{}) (*GameLoadingData, error) {
v := &GameLoadingData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}