111 lines
6.2 KiB
Go
111 lines
6.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameIntegralBossData struct {
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Id int32
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Hdid int32
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Difficulty int32
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Itype int32
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Difficultytext string
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Coefficient string
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Unlock int32
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Unlockval int32
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Name string
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Introduce string
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BattleReadyID int32
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Firstprize []*Gameatn
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Drop int32
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Heroexp int32
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Scene string
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Bossmodel int32
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BossSkill []int32
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Boss []int32
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BossIcon string
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}
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const TypeId_GameIntegralBossData = 1191591167
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func (*GameIntegralBossData) GetTypeId() int32 {
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return 1191591167
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}
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func (_v *GameIntegralBossData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hdid"].(float64); !_ok_ { err = errors.New("hdid error"); return }; _v.Hdid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itype"].(float64); !_ok_ { err = errors.New("itype error"); return }; _v.Itype = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Difficultytext, _ok_ = _buf["difficultytext"].(string); !_ok_ { err = errors.New("difficultytext error"); return } }
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{ var _ok_ bool; if _v.Coefficient, _ok_ = _buf["coefficient"].(string); !_ok_ { err = errors.New("coefficient error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlock"].(float64); !_ok_ { err = errors.New("unlock error"); return }; _v.Unlock = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlockval"].(float64); !_ok_ { err = errors.New("unlockval error"); return }; _v.Unlockval = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return }
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_v.Firstprize = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Firstprize = append(_v.Firstprize, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ { err = errors.New("heroexp error"); return }; _v.Heroexp = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["boss_skill"].([]interface{}); !_ok_ { err = errors.New("boss_skill error"); return }
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_v.BossSkill = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.BossSkill = append(_v.BossSkill, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
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_v.Boss = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Boss = append(_v.Boss, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.BossIcon, _ok_ = _buf["bossIcon"].(string); !_ok_ { err = errors.New("bossIcon error"); return } }
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return
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}
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func DeserializeGameIntegralBossData(_buf map[string]interface{}) (*GameIntegralBossData, error) {
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v := &GameIntegralBossData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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