go_dreamfactory/sys/configure/structs/Game.SubplotSubTaskData.go
2022-10-12 11:24:55 +08:00

70 lines
2.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSubplotSubTaskData struct {
Id int32
PreTId int32
NextTId int32
Cond []int32
Reward []*Gameatn
}
const TypeId_GameSubplotSubTaskData = 1307754186
func (*GameSubplotSubTaskData) GetTypeId() int32 {
return 1307754186
}
func (_v *GameSubplotSubTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTId"].(float64); !_ok_ { err = errors.New("preTId error"); return }; _v.PreTId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTId"].(float64); !_ok_ { err = errors.New("nextTId error"); return }; _v.NextTId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["cond"].([]interface{}); !_ok_ { err = errors.New("cond error"); return }
_v.Cond = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Cond = append(_v.Cond, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGameSubplotSubTaskData(_buf map[string]interface{}) (*GameSubplotSubTaskData, error) {
v := &GameSubplotSubTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}