365 lines
10 KiB
Go
365 lines
10 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/utils"
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)
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func NewModule() core.IModule {
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m := new(Hero)
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return m
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}
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type Hero struct {
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modules.ModuleBase
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api *apiComp
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configure *configureComp
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modelHero *ModelHero
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modelRecord *ModelRecord
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}
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//模块名
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func (this *Hero) GetType() core.M_Modules {
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return comm.ModuleHero
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}
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//模块初始化接口 注册用户创建角色事件
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func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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return
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}
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//装备组件
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func (this *Hero) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
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this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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func (this *Hero) Start() (err error) {
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err = this.ModuleBase.Start()
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event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
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return
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}
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//创建新英雄
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func (this *Hero) CreateHeroes(uid string, heroCfgId ...string) error {
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return this.modelHero.createMultiHero(uid, heroCfgId...)
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}
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//创建单个叠加英雄
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func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string, num int32, bPush bool) (code pb.ErrorCode) {
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_hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
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if err == nil {
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go func(uid string, heroCfgId string) { // 携程处理 图鉴数据
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if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil {
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initUpdate := map[string]interface{}{}
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sz := result.GetTujian()
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if len(sz) == 0 {
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sz = make(map[string]bool, 0)
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}
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if _, ok := result.GetTujian()[heroCfgId]; !ok {
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sz[heroCfgId] = true
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initUpdate["tujian"] = sz
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}
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if len(initUpdate) != 0 {
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this.ModuleUser.ChangeUserExpand(uid, initUpdate)
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}
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}
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}(session.GetUserId(), heroCfgId)
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// 统计任务
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this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(heroCfgId))
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// 查品质
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cfg := this.configure.GetHero(heroCfgId)
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if cfg != nil {
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this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
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this.ModuleRtask.SendToRtask(session, comm.Rtype31, 1, cfg.Color)
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}
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if bPush { //推送
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
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}
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return
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}
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code = pb.ErrorCode_HeroCreate
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return
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}
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//获取英雄
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func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
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hero := this.modelHero.getOneHero(uid, heroId)
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if hero == nil {
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return nil, pb.ErrorCode_HeroNoExist
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}
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return hero, pb.ErrorCode_Success
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}
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//佩戴装备
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func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
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if hero == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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list := make([]*pb.DBHero, 0)
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if newHero, err := this.modelHero.setEquipment(hero); err != nil {
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code = pb.ErrorCode_HeroEquipUpdate
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return
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} else {
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if newHero != nil {
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list = append(list, newHero)
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}
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}
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list = append(list, hero)
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this.modelHero.setEquipProperty(hero, equip)
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
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// 随机任务统计
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if hero.SuiteId != 0 || hero.SuiteExtId != 0 {
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this.SendRdTask(session)
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}
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return
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}
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func (this *Hero) SendRdTask(session comm.IUserSession) {
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equipmap := make(map[int32]map[int32]int32, 0) // k 套装id k1 xx星 v 数量
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list := this.GetHeroList(session.GetUserId())
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for _, v := range list {
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if v.SuiteId != 0 || v.SuiteExtId != 0 {
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if _, ok := equipmap[v.SuiteId]; !ok {
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equipmap[v.SuiteId] = make(map[int32]int32, 0)
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}
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equipmap[v.SuiteId][v.Suite1Star]++
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}
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if v.SuiteExtId != 0 {
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if _, ok := equipmap[v.SuiteExtId]; !ok {
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equipmap[v.SuiteExtId] = make(map[int32]int32, 0)
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}
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equipmap[v.SuiteExtId][v.Suite2Star]++
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}
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}
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for k, v := range equipmap {
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for k1, v1 := range v {
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this.ModuleRtask.SendToRtask(session, comm.Rtype46, v1, k1, k)
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}
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}
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}
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//英雄列表
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func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
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return this.modelHero.getHeroList(uid)
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}
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//查询英雄数量
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func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32) {
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heroes := this.GetHeroList(uId)
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for _, v := range heroes {
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if v.HeroID == heroCfgId {
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amount++
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}
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}
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return amount
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}
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// 删除指定卡牌
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func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
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err := this.modelHero.consumeHeroCard(udi, hero, amount)
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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return
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}
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// 清空数据
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func (this *Hero) CleanData(uid string) {
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this.modelHero.cleanData(uid)
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}
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// 创建一些特殊的英雄
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func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string, star, lv, amount int32) (code pb.ErrorCode) {
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if session.GetUserId() == "" || heroConfId == "" || star == 0 || lv == 0 || amount == 0 {
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return pb.ErrorCode_ReqParameterError
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}
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hero, err := this.modelHero.createOneHero(session.GetUserId(), heroConfId)
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if err != nil {
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return pb.ErrorCode_HeroCreate
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}
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hero.Lv = lv
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hero.Star = star
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hero.SameCount = amount
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_heroMap := map[string]interface{}{
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"lv": hero.Lv,
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"star": hero.Star,
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"isOverlying": false,
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"sameCount": amount,
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}
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// 保存数据
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err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
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if err != nil {
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log.Errorf("GetSpecified failed:%v", err)
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return
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}
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// push change
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
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return
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}
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//Event-------------------------------------------------------------------------------------------------玩家离线
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func (this *Hero) EventUserOffline(session comm.IUserSession) {
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err := this.modelHero.RemoveUserHeroInfo(session)
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this.Debugf("EventUserOffline:%s err:%v", session, err)
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}
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// 批量创建多个英雄
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func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode) {
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changeHero := make([]*pb.DBHero, 0)
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for heroCfgId, num := range heros {
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if num == 0 { // 数量为0 不做处理
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continue
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}
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hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
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if err != nil {
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code = pb.ErrorCode_HeroCreate
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continue
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}
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changeHero = append(changeHero, hero)
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// 查品质
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cfg := this.configure.GetHero(heroCfgId)
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if cfg != nil {
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this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
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this.ModuleRtask.SendToRtask(session, comm.Rtype31, 1, cfg.Color)
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}
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}
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// 添加图鉴
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go func(uid string, heros map[string]int32) { // 携程处理 图鉴数据
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if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil {
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initUpdate := map[string]interface{}{}
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sz := result.GetTujian()
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if len(sz) == 0 {
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sz = make(map[string]bool, 0)
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}
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for k := range heros {
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if _, ok := result.GetTujian()[k]; !ok {
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sz[k] = true
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initUpdate["tujian"] = sz
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}
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}
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if len(initUpdate) != 0 {
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this.ModuleUser.ChangeUserExpand(uid, initUpdate)
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}
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}
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}(session.GetUserId(), heros)
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for k := range heros { // 任务统计
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this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(k))
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}
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if bPush && len(changeHero) > 0 { //推送
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
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}
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return
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}
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func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (code pb.ErrorCode) {
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var (
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_hero *pb.DBHero
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newhero *pb.DBHero
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_changeHero []*pb.DBHero // 变化的英雄
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)
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_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
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if code != pb.ErrorCode_Success {
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return
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}
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newhero, code = this.modelHero.AddCardExp(session.GetUserId(), _hero, exp)
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if code != pb.ErrorCode_Success {
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return
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}
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_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
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if newhero != nil {
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_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
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}
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_changeHero = append(_changeHero, _hero)
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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}
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// 英雄练功
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func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool) (code pb.ErrorCode) {
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var (
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_hero *pb.DBHero
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newhero *pb.DBHero
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_changeHero []*pb.DBHero // 变化的英雄
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)
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_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
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if code != pb.ErrorCode_Success {
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return
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}
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if bKongfu && _hero.Status == pb.HeroType_HeroTypeKongFu {
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code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态
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return
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}
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if !bKongfu {
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_heroMap := map[string]interface{}{
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"status": pb.HeroType_HeroTypeNil,
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}
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err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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this.Errorf("update hero skill failed:%v", err1)
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code = pb.ErrorCode_DBError
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return
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}
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_hero.Status = pb.HeroType_HeroTypeNil
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_changeHero = append(_changeHero, _hero)
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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}
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if _hero.SameCount > 1 {
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_hero.SameCount -= 1
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newHero := this.modelHero.CloneNewHero(_hero)
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_changeHero = append(_changeHero, newHero)
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}
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_heroMap := map[string]interface{}{
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"status": pb.HeroType_HeroTypeKongFu,
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"isOverlying": false,
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"sameCount": 1,
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}
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_hero.Status = pb.HeroType_HeroTypeKongFu
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_hero.SameCount = 1
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err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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this.Errorf("update hero skill failed:%v", err1)
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code = pb.ErrorCode_DBError
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return
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}
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_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
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if newhero != nil {
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_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
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}
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_changeHero = append(_changeHero, _hero)
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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}
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// 创建怪物英雄
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func (this *Hero) CreateMonster(heroCid string, star, lv int32) (hero *pb.DBHero) {
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hero = this.modelHero.InitTempHero(heroCid, star, lv)
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return
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}
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