91 lines
5.7 KiB
Go
91 lines
5.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameBuzkashiMountData struct {
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Id string
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Type int32
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Name string
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Intr string
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Color int32
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Img string
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Access []int32
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Model string
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Controller string
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Point string
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Etime int32
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Stime int32
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Hp int32
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Moderate int32
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Sprint int32
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Sprinttime int32
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Acceleration int32
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Deceleration int32
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Caddtime int32
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Csubtime int32
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Energyrecover int32
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Maxenergy int32
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}
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const TypeId_GameBuzkashiMountData = 1598069936
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func (*GameBuzkashiMountData) GetTypeId() int32 {
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return 1598069936
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}
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func (_v *GameBuzkashiMountData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Color"].(float64); !_ok_ { err = errors.New("Color error"); return }; _v.Color = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Img, _ok_ = _buf["Img"].(string); !_ok_ { err = errors.New("Img error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["access"].([]interface{}); !_ok_ { err = errors.New("access error"); return }
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_v.Access = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Access = append(_v.Access, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
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{ var _ok_ bool; if _v.Controller, _ok_ = _buf["controller"].(string); !_ok_ { err = errors.New("controller error"); return } }
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{ var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["etime"].(float64); !_ok_ { err = errors.New("etime error"); return }; _v.Etime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stime"].(float64); !_ok_ { err = errors.New("stime error"); return }; _v.Stime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["moderate"].(float64); !_ok_ { err = errors.New("moderate error"); return }; _v.Moderate = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sprint"].(float64); !_ok_ { err = errors.New("sprint error"); return }; _v.Sprint = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sprinttime"].(float64); !_ok_ { err = errors.New("sprinttime error"); return }; _v.Sprinttime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["acceleration"].(float64); !_ok_ { err = errors.New("acceleration error"); return }; _v.Acceleration = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deceleration"].(float64); !_ok_ { err = errors.New("deceleration error"); return }; _v.Deceleration = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["caddtime"].(float64); !_ok_ { err = errors.New("caddtime error"); return }; _v.Caddtime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["csubtime"].(float64); !_ok_ { err = errors.New("csubtime error"); return }; _v.Csubtime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["energyrecover"].(float64); !_ok_ { err = errors.New("energyrecover error"); return }; _v.Energyrecover = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxenergy"].(float64); !_ok_ { err = errors.New("maxenergy error"); return }; _v.Maxenergy = int32(_tempNum_) }
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return
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}
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func DeserializeGameBuzkashiMountData(_buf map[string]interface{}) (*GameBuzkashiMountData, error) {
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v := &GameBuzkashiMountData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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