62 lines
2.7 KiB
Go
62 lines
2.7 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Game_heroLevelupData struct {
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Level int32
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Heroexp []*Game_atn
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Gold []*Game_atn
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Hp float32
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Atk float32
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Def float32
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}
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func (Game_heroLevelupData) GetTypeId() int {
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return 1582994195
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}
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func NewGame_heroLevelupData(_buf map[string]interface{}) (_v *Game_heroLevelupData, err error) {
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_v = &Game_heroLevelupData{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["heroexp"].([]interface{}); !_ok_ { err = errors.New("heroexp error"); return }
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_v.Heroexp = make([]*Game_atn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Game_atn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
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_v.Heroexp = append(_v.Heroexp, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["gold"].([]interface{}); !_ok_ { err = errors.New("gold error"); return }
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_v.Gold = make([]*Game_atn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Game_atn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
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_v.Gold = append(_v.Gold, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["def"].(float64); !_ok_ { err = errors.New("def error"); return }; _v.Def = float32(_tempNum_) }
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return
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}
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