go_dreamfactory/sys/configure/structs/game.equipAttrlibraryData.go
2022-06-28 12:04:02 +08:00

97 lines
2.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_equipAttrlibraryData struct {
Key int32
Libraryid int32
Attrkey string
Attrvar int32
Probability int32
Addition []int32
}
func (Game_equipAttrlibraryData) GetTypeId() int {
return -437457248
}
func NewGame_equipAttrlibraryData(_buf map[string]interface{}) (_v *Game_equipAttrlibraryData, err error) {
_v = &Game_equipAttrlibraryData{}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ {
err = errors.New("key error")
return
}
_v.Key = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["libraryid"].(float64); !_ok_ {
err = errors.New("libraryid error")
return
}
_v.Libraryid = int32(_tempNum_)
}
{
var _ok_ bool
if _v.Attrkey, _ok_ = _buf["attrkey"].(string); !_ok_ {
err = errors.New("attrkey error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["attrvar"].(float64); !_ok_ {
err = errors.New("attrvar error")
return
}
_v.Attrvar = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ {
err = errors.New("probability error")
return
}
_v.Probability = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["Addition"].([]interface{}); !_ok_ {
err = errors.New("Addition error")
return
}
_v.Addition = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Addition = append(_v.Addition, _list_v_)
}
}
return
}