go_dreamfactory/modules/pack/cache_comp.go
2022-06-09 16:10:20 +08:00

289 lines
6.8 KiB
Go

package pack
import (
"fmt"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
)
///背包缓存数据管理组件
type Cache_Comp struct {
cbase.ModuleCompBase
redis redis.ISys
}
///查询用户背包数据
func (this *Cache_Comp) Pack_QueryUserPack(uId string) (pack *pb.DB_UserPackData, err error) {
pack = &pb.DB_UserPackData{
UserId: uId,
}
if err = this.redis.Get(fmt.Sprintf(Redis_PackCache, uId), pack); err == nil {
return
} else if err == redis.RedisNil {
if pack, err = db.Defsys.Pack_QueryUserPack(uId); err == nil {
this.redis.Set(fmt.Sprintf(Redis_PackCache, uId), pack, Pack_Expiration)
} else if err == mgo.MongodbNil {
err = nil
}
}
return
}
//查询用户背包物品数量
func (this *Cache_Comp) Pack_QueryUserPackItemAmount(uId string, itemid int32) (amount uint32) {
var (
pack *pb.DB_UserPackData
err error
)
if pack, err = this.Pack_QueryUserPack(uId); err != nil {
return
}
for _, v := range pack.Pack {
if !v.IsEmpty && v.ItemId == itemid {
amount += v.Amount
}
}
return
}
///添加或则减少物品到用户背包
func (this *Cache_Comp) Pack_AddItemToUserPack(uId string, itemId int32, addnum int32) (err error) {
var (
pack *pb.DB_UserPackData
modifys []*pb.DB_GridData
leftnum int64
)
if addnum == 0 {
return
}
if pack, err = this.Pack_QueryUserPack(uId); err != nil {
return
}
modifys, leftnum = this.pack_addItemToUserPack(pack, itemId, addnum)
if leftnum < 0 {
err = ItemNotEnoughError
return
} else if leftnum > 0 {
err = PackGridNumUpper
return
}
if pack, err = db.Defsys.Pack_UpdateGridToUserPack(uId, modifys...); err == nil {
this.redis.Set(fmt.Sprintf(Redis_PackCache, uId), pack, Pack_Expiration)
}
return
}
///添加或则减少多个物品到用户背包
func (this *Cache_Comp) Pack_AddItemsToUserPack(uId string, items map[int32]int32) (err error) {
var (
pack *pb.DB_UserPackData
modifys []*pb.DB_GridData
tempmodifys []*pb.DB_GridData
leftnum int64
iskeep bool
)
if pack, err = this.Pack_QueryUserPack(uId); err != nil {
return
}
for k, v := range items {
tempmodifys, leftnum = this.pack_addItemToUserPack(pack, k, v)
if leftnum < 0 {
err = ItemNotEnoughError
return
} else if leftnum > 0 {
err = PackGridNumUpper
return
}
for _, v1 := range tempmodifys {
iskeep = false
for _, v2 := range modifys {
if v1.GridId == v2.GridId {
iskeep = true
}
}
if !iskeep {
modifys = append(modifys, v1)
}
}
}
if pack, err = db.Defsys.Pack_UpdateGridToUserPack(uId, modifys...); err == nil {
this.redis.Set(fmt.Sprintf(Redis_PackCache, uId), pack, Pack_Expiration)
}
return
}
///修改指定格子的物品数量
func (this *Cache_Comp) Pack_AddItemToUserPackByGrid(uId string, gridid int32, itemId int32, addnum int32) (err error) {
var (
pack *pb.DB_UserPackData
grid *pb.DB_GridData
num int64
amount int64
)
if addnum == 0 {
return
}
if pack, err = this.Pack_QueryUserPack(uId); err != nil {
return
}
if int32(len(pack.Pack)) <= gridid {
err = NoFoundGirdError
return
}
grid = pack.Pack[gridid]
if grid == nil {
err = NoFoundGirdError
return
}
amount = int64(grid.Amount)
if grid.IsEmpty {
amount = 0
} else if grid.ItemId != itemId {
err = fmt.Errorf("target grid itemid:%d no is %d ", grid.ItemId, itemId)
}
num = amount + int64(addnum)
if num < 0 {
err = ItemNotEnoughError
} else {
if num > GridCapMaxNum {
err = GirdAmountUpper
return
} else {
if pack, err = db.Defsys.Pack_UpdateGridToUserPack(uId, grid); err == nil {
this.redis.Set(fmt.Sprintf(Redis_PackCache, uId), pack, Pack_Expiration)
}
}
}
return
}
///修改目标格子的新获取标识
func (this *Cache_Comp) Pack_ModifyPackGridIsNewItem(uId string, grids []int32) (err error) {
var (
pack *pb.DB_UserPackData
)
if pack, err = db.Defsys.Pack_ModifyPackGridIsNewItem(uId, grids); err == nil {
err = this.redis.Set(fmt.Sprintf(Redis_PackCache, uId), pack, Pack_Expiration)
}
return
}
///修改目标格子的新获取标识
func (this *Cache_Comp) Pack_UpdateGridToUserPack(uId string, grids ...*pb.DB_GridData) (err error) {
var (
pack *pb.DB_UserPackData
)
if pack, err = db.Defsys.Pack_UpdateGridToUserPack(uId, grids...); err == nil {
err = this.redis.Set(fmt.Sprintf(Redis_PackCache, uId), pack, Pack_Expiration)
}
return
}
///添加移除物品到用户背包
func (this *Cache_Comp) pack_addItemToUserPack(pack *pb.DB_UserPackData, itemId int32, addnum int32) (modifys []*pb.DB_GridData, leftnum int64) {
var (
num int64
isNew bool
)
if addnum == 0 {
return
}
isNew = true
leftnum = int64(addnum)
modifys = make([]*pb.DB_GridData, 0)
for _, v := range pack.Pack {
if !v.IsEmpty && v.ItemId == itemId {
isNew = false
num = int64(v.Amount) + int64(leftnum)
if num < 0 {
leftnum += int64(v.Amount)
v.Amount = 0
v.IsEmpty = true
modifys = append(modifys, v)
} else if num > 0 && num < int64(v.Amount) {
leftnum = 0
v.Amount = uint32(num)
modifys = append(modifys, v)
break
} else if num > 0 && num > int64(v.Amount) {
if num <= GridCapMaxNum {
leftnum = 0
v.Amount = uint32(num)
modifys = append(modifys, v)
break
} else {
if v.Amount < GridCapMaxNum {
leftnum = int64(num - GridCapMaxNum)
v.Amount = uint32(GridCapMaxNum)
modifys = append(modifys, v)
}
}
} else if num == 0 {
leftnum = 0
v.Amount = 0
v.IsEmpty = true
modifys = append(modifys, v)
}
}
}
if leftnum < 0 { //背包物品不够
return
}
if leftnum > 0 { //还没有放完 寻找空的格子填充
for _, v := range pack.Pack {
if v.IsEmpty {
if leftnum <= GridCapMaxNum {
v.IsEmpty = false
v.ItemId = itemId
v.Amount = uint32(leftnum)
leftnum = 0
modifys = append(modifys, v)
break
} else {
leftnum -= GridCapMaxNum
v.IsEmpty = false
v.ItemId = itemId
v.Amount = uint32(GridCapMaxNum)
modifys = append(modifys, v)
}
}
}
index := int32(len(pack.Pack))
for leftnum > 0 { //需要补充格子
if leftnum <= GridCapMaxNum {
grid := &pb.DB_GridData{
GridId: index,
IsEmpty: false,
ItemId: itemId,
Amount: uint32(leftnum),
IsNewItem: isNew,
}
pack.Pack = append(pack.Pack, grid)
modifys = append(modifys, grid)
leftnum = 0
break
} else {
leftnum -= GridCapMaxNum
grid := &pb.DB_GridData{
GridId: index,
IsEmpty: false,
ItemId: itemId,
Amount: uint32(GridCapMaxNum),
IsNewItem: isNew,
}
pack.Pack = append(pack.Pack, grid)
modifys = append(modifys, grid)
index++
}
if index > GridMaxNUm { //格子已达上限
break
}
}
}
return
}