122 lines
6.3 KiB
Go
122 lines
6.3 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameSkillAtkData struct {
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Id int32
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Level int32
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MaxLV int32
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UnavailablePlayTypes []int32
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Name string
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Ico string
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CorrectPos int32
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IsMelee int32
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Act string
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Type int32
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CD int32
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Where []string
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Target int32
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ChildSkill *GameChildSkills
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PassSkill []int32
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Desc string
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Buffid []int32
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Map string
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}
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const TypeId_GameSkillAtkData = -1737392307
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func (*GameSkillAtkData) GetTypeId() int32 {
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return -1737392307
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}
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func (_v *GameSkillAtkData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxLV"].(float64); !_ok_ { err = errors.New("MaxLV error"); return }; _v.MaxLV = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["UnavailablePlayTypes"].([]interface{}); !_ok_ { err = errors.New("UnavailablePlayTypes error"); return }
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_v.UnavailablePlayTypes = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.UnavailablePlayTypes = append(_v.UnavailablePlayTypes, _list_v_)
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}
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}
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CorrectPos"].(float64); !_ok_ { err = errors.New("CorrectPos error"); return }; _v.CorrectPos = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["IsMelee"].(float64); !_ok_ { err = errors.New("IsMelee error"); return }; _v.IsMelee = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Act, _ok_ = _buf["act"].(string); !_ok_ { err = errors.New("act error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CD"].(float64); !_ok_ { err = errors.New("CD error"); return }; _v.CD = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Where"].([]interface{}); !_ok_ { err = errors.New("Where error"); return }
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_v.Where = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.Where = append(_v.Where, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Target"].(float64); !_ok_ { err = errors.New("Target error"); return }; _v.Target = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["ChildSkill"].(map[string]interface{}); !_ok_ { err = errors.New("ChildSkill error"); return }; if _v.ChildSkill, err = DeserializeGameChildSkills(_x_); err != nil { return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["passSkill"].([]interface{}); !_ok_ { err = errors.New("passSkill error"); return }
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_v.PassSkill = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.PassSkill = append(_v.PassSkill, _list_v_)
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}
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}
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["buffid"].([]interface{}); !_ok_ { err = errors.New("buffid error"); return }
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_v.Buffid = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Buffid = append(_v.Buffid, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } }
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return
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}
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func DeserializeGameSkillAtkData(_buf map[string]interface{}) (*GameSkillAtkData, error) {
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v := &GameSkillAtkData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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