go_dreamfactory/sys/configure/structs/game.opencondData.go
2023-11-17 18:27:14 +08:00

84 lines
4.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameOpencondData struct {
Id string
Name string
Main []*GameOpenedCond
Wkqbx int32
Img string
Prompt string
Uiid int32
ActivateType int32
Notify []string
Kqbx int32
KqbxUi string
KqbxText string
}
const TypeId_GameOpencondData = -1990600014
func (*GameOpencondData) GetTypeId() int32 {
return -1990600014
}
func (_v *GameOpencondData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["main"].([]interface{}); !_ok_ { err = errors.New("main error"); return }
_v.Main = make([]*GameOpenedCond, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *GameOpenedCond
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameOpenedCond(_x_); err != nil { return } }
_v.Main = append(_v.Main, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["wkqbx"].(float64); !_ok_ { err = errors.New("wkqbx error"); return }; _v.Wkqbx = int32(_tempNum_) }
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prompt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prompt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prompt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["uiid"].(float64); !_ok_ { err = errors.New("uiid error"); return }; _v.Uiid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["activateType"].(float64); !_ok_ { err = errors.New("activateType error"); return }; _v.ActivateType = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["notify"].([]interface{}); !_ok_ { err = errors.New("notify error"); return }
_v.Notify = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Notify = append(_v.Notify, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kqbx"].(float64); !_ok_ { err = errors.New("kqbx error"); return }; _v.Kqbx = int32(_tempNum_) }
{ var _ok_ bool; if _v.KqbxUi, _ok_ = _buf["kqbx_ui"].(string); !_ok_ { err = errors.New("kqbx_ui error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["kqbx_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.KqbxText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.KqbxText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameOpencondData(_buf map[string]interface{}) (*GameOpencondData, error) {
v := &GameOpencondData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}