go_dreamfactory/sys/configure/structs/game.opencond.go
2022-08-18 15:09:34 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameOpencond struct {
_dataMap map[string]*GameOpencondData
_dataList []*GameOpencondData
}
func NewGameOpencond(_buf []map[string]interface{}) (*GameOpencond, error) {
_dataList := make([]*GameOpencondData, 0, len(_buf))
dataMap := make(map[string]*GameOpencondData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameOpencondData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameOpencond{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameOpencond) GetDataMap() map[string]*GameOpencondData {
return table._dataMap
}
func (table *GameOpencond) GetDataList() []*GameOpencondData {
return table._dataList
}
func (table *GameOpencond) Get(key string) *GameOpencondData {
return table._dataMap[key]
}