go_dreamfactory/sys/configure/structs/game.model.go
2022-08-24 16:52:42 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameModel struct {
_dataMap map[string]*GameModelData
_dataList []*GameModelData
}
func NewGameModel(_buf []map[string]interface{}) (*GameModel, error) {
_dataList := make([]*GameModelData, 0, len(_buf))
dataMap := make(map[string]*GameModelData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameModelData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameModel{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameModel) GetDataMap() map[string]*GameModelData {
return table._dataMap
}
func (table *GameModel) GetDataList() []*GameModelData {
return table._dataList
}
func (table *GameModel) Get(key string) *GameModelData {
return table._dataMap[key]
}