go_dreamfactory/sys/configure/structs/Game.drawcardReward.go
2023-07-14 18:49:41 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamedrawcardReward struct {
_dataMap map[int32]*GamedrawcardRewardData
_dataList []*GamedrawcardRewardData
}
func NewGamedrawcardReward(_buf []map[string]interface{}) (*GamedrawcardReward, error) {
_dataList := make([]*GamedrawcardRewardData, 0, len(_buf))
dataMap := make(map[int32]*GamedrawcardRewardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamedrawcardRewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Num] = _v
}
}
return &GamedrawcardReward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamedrawcardReward) GetDataMap() map[int32]*GamedrawcardRewardData {
return table._dataMap
}
func (table *GamedrawcardReward) GetDataList() []*GamedrawcardRewardData {
return table._dataList
}
func (table *GamedrawcardReward) Get(key int32) *GamedrawcardRewardData {
return table._dataMap[key]
}