go_dreamfactory/sys/configure/structs/Game.drawReplaceData.go
2023-08-14 17:51:11 +08:00

48 lines
2.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamedrawReplaceData struct {
Id int32
Pool int32
HeroInitial string
HeroReplace string
ReplaceCd int32
ReplaceNum int32
BuyCos *Gameatn
}
const TypeId_GamedrawReplaceData = 1468145342
func (*GamedrawReplaceData) GetTypeId() int32 {
return 1468145342
}
func (_v *GamedrawReplaceData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pool"].(float64); !_ok_ { err = errors.New("pool error"); return }; _v.Pool = int32(_tempNum_) }
{ var _ok_ bool; if _v.HeroInitial, _ok_ = _buf["hero_initial"].(string); !_ok_ { err = errors.New("hero_initial error"); return } }
{ var _ok_ bool; if _v.HeroReplace, _ok_ = _buf["hero_replace"].(string); !_ok_ { err = errors.New("hero_replace error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["replace_cd"].(float64); !_ok_ { err = errors.New("replace_cd error"); return }; _v.ReplaceCd = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["replace_num"].(float64); !_ok_ { err = errors.New("replace_num error"); return }; _v.ReplaceNum = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["buy_cos"].(map[string]interface{}); !_ok_ { err = errors.New("buy_cos error"); return }; if _v.BuyCos, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGamedrawReplaceData(_buf map[string]interface{}) (*GamedrawReplaceData, error) {
v := &GamedrawReplaceData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}