go_dreamfactory/sys/configure/structs/Game.WorldDealData.go
2023-07-27 15:51:27 +08:00

68 lines
2.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameWorldDealData struct {
Id int32
Item []*Gameatn
Money []*Gameatn
Buy int32
}
const TypeId_GameWorldDealData = -139216148
func (*GameWorldDealData) GetTypeId() int32 {
return -139216148
}
func (_v *GameWorldDealData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["item"].([]interface{}); !_ok_ { err = errors.New("item error"); return }
_v.Item = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Item = append(_v.Item, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["money"].([]interface{}); !_ok_ { err = errors.New("money error"); return }
_v.Money = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Money = append(_v.Money, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buy"].(float64); !_ok_ { err = errors.New("buy error"); return }; _v.Buy = int32(_tempNum_) }
return
}
func DeserializeGameWorldDealData(_buf map[string]interface{}) (*GameWorldDealData, error) {
v := &GameWorldDealData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}