go_dreamfactory/sys/configure/structs/Game.UnblankingData.go
2023-11-08 21:41:51 +08:00

89 lines
3.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameUnblankingData struct {
Id int32
Key int32
Type int32
Pic string
Left []*Gamekv
Right []*Gamekv
Picangle []int32
Time int32
}
const TypeId_GameUnblankingData = 1670050157
func (*GameUnblankingData) GetTypeId() int32 {
return 1670050157
}
func (_v *GameUnblankingData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; if _v.Pic, _ok_ = _buf["pic"].(string); !_ok_ { err = errors.New("pic error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["left"].([]interface{}); !_ok_ { err = errors.New("left error"); return }
_v.Left = make([]*Gamekv, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gamekv
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } }
_v.Left = append(_v.Left, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["right"].([]interface{}); !_ok_ { err = errors.New("right error"); return }
_v.Right = make([]*Gamekv, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gamekv
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } }
_v.Right = append(_v.Right, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["picangle"].([]interface{}); !_ok_ { err = errors.New("picangle error"); return }
_v.Picangle = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Picangle = append(_v.Picangle, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
return
}
func DeserializeGameUnblankingData(_buf map[string]interface{}) (*GameUnblankingData, error) {
v := &GameUnblankingData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}