89 lines
3.7 KiB
Go
89 lines
3.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameUnblankingData struct {
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Id int32
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Key int32
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Type int32
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Pic string
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Left []*Gamekv
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Right []*Gamekv
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Picangle []int32
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Time int32
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}
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const TypeId_GameUnblankingData = 1670050157
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func (*GameUnblankingData) GetTypeId() int32 {
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return 1670050157
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}
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func (_v *GameUnblankingData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Pic, _ok_ = _buf["pic"].(string); !_ok_ { err = errors.New("pic error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["left"].([]interface{}); !_ok_ { err = errors.New("left error"); return }
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_v.Left = make([]*Gamekv, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gamekv
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } }
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_v.Left = append(_v.Left, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["right"].([]interface{}); !_ok_ { err = errors.New("right error"); return }
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_v.Right = make([]*Gamekv, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gamekv
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } }
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_v.Right = append(_v.Right, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["picangle"].([]interface{}); !_ok_ { err = errors.New("picangle error"); return }
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_v.Picangle = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Picangle = append(_v.Picangle, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
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return
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}
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func DeserializeGameUnblankingData(_buf map[string]interface{}) (*GameUnblankingData, error) {
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v := &GameUnblankingData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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