go_dreamfactory/sys/configure/structs/Game.Title.go
2023-10-11 17:12:26 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameTitle struct {
_dataMap map[string]*GameTitleData
_dataList []*GameTitleData
}
func NewGameTitle(_buf []map[string]interface{}) (*GameTitle, error) {
_dataList := make([]*GameTitleData, 0, len(_buf))
dataMap := make(map[string]*GameTitleData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameTitleData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &GameTitle{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameTitle) GetDataMap() map[string]*GameTitleData {
return table._dataMap
}
func (table *GameTitle) GetDataList() []*GameTitleData {
return table._dataList
}
func (table *GameTitle) Get(key string) *GameTitleData {
return table._dataMap[key]
}