go_dreamfactory/sys/configure/structs/Game.TDRewardData.go

66 lines
2.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDRewardData struct {
Id int32
Reward []*Gameatn
Firstreward []*Gameatn
}
const TypeId_GameTDRewardData = 8107621
func (*GameTDRewardData) GetTypeId() int32 {
return 8107621
}
func (_v *GameTDRewardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["firstreward"].([]interface{}); !_ok_ { err = errors.New("firstreward error"); return }
_v.Firstreward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Firstreward = append(_v.Firstreward, _list_v_)
}
}
return
}
func DeserializeGameTDRewardData(_buf map[string]interface{}) (*GameTDRewardData, error) {
v := &GameTDRewardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}