go_dreamfactory/sys/configure/structs/Game.TDMonsterData.go
2023-11-02 10:37:55 +08:00

62 lines
3.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDMonsterData struct {
NpcId int32
Name string
MonsterSkillid int32
MonsterType int32
Model string
Multiple float32
Width float32
Height float32
Hp int32
Dis int32
Atk int32
AtkSpeed int32
MoveSpeed float32
Exp int32
}
const TypeId_GameTDMonsterData = 919296312
func (*GameTDMonsterData) GetTypeId() int32 {
return 919296312
}
func (_v *GameTDMonsterData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["npc_id"].(float64); !_ok_ { err = errors.New("npc_id error"); return }; _v.NpcId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_skillid"].(float64); !_ok_ { err = errors.New("monster_skillid error"); return }; _v.MonsterSkillid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_type"].(float64); !_ok_ { err = errors.New("monster_type error"); return }; _v.MonsterType = int32(_tempNum_) }
{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["multiple"].(float64); !_ok_ { err = errors.New("multiple error"); return }; _v.Multiple = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["width"].(float64); !_ok_ { err = errors.New("width error"); return }; _v.Width = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["height"].(float64); !_ok_ { err = errors.New("height error"); return }; _v.Height = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dis"].(float64); !_ok_ { err = errors.New("dis error"); return }; _v.Dis = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk_speed"].(float64); !_ok_ { err = errors.New("atk_speed error"); return }; _v.AtkSpeed = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_speed"].(float64); !_ok_ { err = errors.New("move_speed error"); return }; _v.MoveSpeed = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
return
}
func DeserializeGameTDMonsterData(_buf map[string]interface{}) (*GameTDMonsterData, error) {
v := &GameTDMonsterData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}