go_dreamfactory/sys/configure/structs/Game.TDMonsterAppearData.go

48 lines
2.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDMonsterAppearData struct {
Id int32
CopyId int32
Num int32
Time int32
Count int32
MonsterId int32
HpMultiple int32
}
const TypeId_GameTDMonsterAppearData = 44623341
func (*GameTDMonsterAppearData) GetTypeId() int32 {
return 44623341
}
func (_v *GameTDMonsterAppearData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["copy_id"].(float64); !_ok_ { err = errors.New("copy_id error"); return }; _v.CopyId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["count"].(float64); !_ok_ { err = errors.New("count error"); return }; _v.Count = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_id"].(float64); !_ok_ { err = errors.New("monster_id error"); return }; _v.MonsterId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp_multiple"].(float64); !_ok_ { err = errors.New("hp_multiple error"); return }; _v.HpMultiple = int32(_tempNum_) }
return
}
func DeserializeGameTDMonsterAppearData(_buf map[string]interface{}) (*GameTDMonsterAppearData, error) {
v := &GameTDMonsterAppearData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}