48 lines
2.2 KiB
Go
48 lines
2.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameTDMonsterAppearData struct {
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Id int32
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CopyId int32
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Num int32
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Time int32
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Count int32
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MonsterId int32
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HpMultiple int32
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}
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const TypeId_GameTDMonsterAppearData = 44623341
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func (*GameTDMonsterAppearData) GetTypeId() int32 {
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return 44623341
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}
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func (_v *GameTDMonsterAppearData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["copy_id"].(float64); !_ok_ { err = errors.New("copy_id error"); return }; _v.CopyId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["count"].(float64); !_ok_ { err = errors.New("count error"); return }; _v.Count = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_id"].(float64); !_ok_ { err = errors.New("monster_id error"); return }; _v.MonsterId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp_multiple"].(float64); !_ok_ { err = errors.New("hp_multiple error"); return }; _v.HpMultiple = int32(_tempNum_) }
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return
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}
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func DeserializeGameTDMonsterAppearData(_buf map[string]interface{}) (*GameTDMonsterAppearData, error) {
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v := &GameTDMonsterAppearData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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