go_dreamfactory/sys/configure/structs/Game.TDLvData.go
2023-11-02 14:35:04 +08:00

38 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDLvData struct {
TdLv int32
Exp int32
}
const TypeId_GameTDLvData = 648422720
func (*GameTDLvData) GetTypeId() int32 {
return 648422720
}
func (_v *GameTDLvData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["td_lv"].(float64); !_ok_ { err = errors.New("td_lv error"); return }; _v.TdLv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
return
}
func DeserializeGameTDLvData(_buf map[string]interface{}) (*GameTDLvData, error) {
v := &GameTDLvData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}