67 lines
3.3 KiB
Go
67 lines
3.3 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameStoneBattleData struct {
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BattleStageId int32
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EnemyShowIcon int32
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Atk int32
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Hp int32
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Def int32
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SpeedValue int32
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EffreValue int32
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BattleReadyID int32
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FormatList []int32
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RewardLottery int32
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}
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const TypeId_GameStoneBattleData = 469689547
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func (*GameStoneBattleData) GetTypeId() int32 {
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return 469689547
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}
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func (_v *GameStoneBattleData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleStageId"].(float64); !_ok_ { err = errors.New("BattleStageId error"); return }; _v.BattleStageId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EnemyShowIcon"].(float64); !_ok_ { err = errors.New("EnemyShowIcon error"); return }; _v.EnemyShowIcon = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Atk"].(float64); !_ok_ { err = errors.New("Atk error"); return }; _v.Atk = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Hp"].(float64); !_ok_ { err = errors.New("Hp error"); return }; _v.Hp = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Def"].(float64); !_ok_ { err = errors.New("Def error"); return }; _v.Def = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SpeedValue"].(float64); !_ok_ { err = errors.New("SpeedValue error"); return }; _v.SpeedValue = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EffreValue"].(float64); !_ok_ { err = errors.New("EffreValue error"); return }; _v.EffreValue = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
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_v.FormatList = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.FormatList = append(_v.FormatList, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RewardLottery"].(float64); !_ok_ { err = errors.New("RewardLottery error"); return }; _v.RewardLottery = int32(_tempNum_) }
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return
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}
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func DeserializeGameStoneBattleData(_buf map[string]interface{}) (*GameStoneBattleData, error) {
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v := &GameStoneBattleData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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